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Oirbo 0.9.1 changelog, less than 24h to release!!!!

Hi again xD

Here we are less than 24h from the early access release, yet fixing more issues, as usual, a big thanks to everyone that tested the game and reported back their opinions and insights. We plan on continuing this update schedule even after the release. We already have a big update planned for the coming weeks for the mechanical bay, with changes to a bunch of sections and of course the boss(es).

Once again a big thanks and big shoutouts to Cranky Templar and Shilag for all the public and behind-the-scenes support and comments, in just this small time in beta the game evolved a lot, all thanks to your feedback!

0.9.1 changelog
  • Added death marker on the map
  • First death no longer deletes progress
  • Fixed map issues on weird resolutions
  • Fixed some popup decorations on the Cargo Bay
  • Fixed some visual glitches regarding the black tiles
  • Fixed glitch that only disabled dark areas on spawn
  • Fixed conveyors animations
  • More health challenges
  • Health challenges now have SFX
  • Fixed loading fps drops when reaching the mechanical bay
  • Mechanical bay hidden sections are now hidden in the map
  • Had Oirbo checked out by a competent mechanic