Oirbo 0.9.1 changelog, less than 24h to release!!!!
Hi again xD
Here we are less than 24h from the early access release, yet fixing more issues, as usual, a big thanks to everyone that tested the game and reported back their opinions and insights. We plan on continuing this update schedule even after the release. We already have a big update planned for the coming weeks for the mechanical bay, with changes to a bunch of sections and of course the boss(es).
Once again a big thanks and big shoutouts to Cranky Templar and Shilag for all the public and behind-the-scenes support and comments, in just this small time in beta the game evolved a lot, all thanks to your feedback!
0.9.1 changelog
Here we are less than 24h from the early access release, yet fixing more issues, as usual, a big thanks to everyone that tested the game and reported back their opinions and insights. We plan on continuing this update schedule even after the release. We already have a big update planned for the coming weeks for the mechanical bay, with changes to a bunch of sections and of course the boss(es).
Once again a big thanks and big shoutouts to Cranky Templar and Shilag for all the public and behind-the-scenes support and comments, in just this small time in beta the game evolved a lot, all thanks to your feedback!
0.9.1 changelog
- Added death marker on the map
- First death no longer deletes progress
- Fixed map issues on weird resolutions
- Fixed some popup decorations on the Cargo Bay
- Fixed some visual glitches regarding the black tiles
- Fixed glitch that only disabled dark areas on spawn
- Fixed conveyors animations
- More health challenges
- Health challenges now have SFX
- Fixed loading fps drops when reaching the mechanical bay
- Mechanical bay hidden sections are now hidden in the map
- Had Oirbo checked out by a competent mechanic