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Oirbo News

Oirbo devlog #58 - Creative block surpassed, a new enemy has arrived


Hi guys!

Two weeks ago, we weren't in a great place creatively, fortunately for us that gone and went and we are finally making progress again!!!

We started the new enemy, added some puzzle elements, and achieved one of the most important design goals we had since we begin developing the game, read all about it on our blog!

We are also proud to announce that we will be part of the Steam Game Festival, Summer Edition, so you can expect a demo of Oirbo by June! We are also planning some other ways of us getting involved with you guys during the event, so stay tuned for them too!

A big thanks for all the feedback and support that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #57 - Problems and Lasers



Hi guys!

A new devlog is finally online, this time we go a little meta, talking about some issues we are having on the med area. But we still end up with lasers, and who doesn't like a lot of them xDDD.

Next week we plan to finally complete all the med area enemies and mechanics so stay tuned for more news, here or on any of our social media channels ;)

A big thanks for all the feedback and support that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #56 - Design and mechanics fest.​



Hi guys!

After a skipped week Oirbo devlog is back! This time we reveal the new look and feel of the medical area, some new cool art that we've done for Astral Oirbo and the medical area "spikes" and we cap it off with the usual level design progress gif, so go check it!.

As usual a big thanks for all the feedback and help that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #55 - New enemy ready, new button ready!



Hi guys,
Last week were all about finalizing some of the main mechanics of the ongoing med area, we finalized the Anesthesiologist Robo and the new health draining button, you can read all about it on our blog!

As usual a big thanks for all the feedback and help that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #54 - New Oirbo coming up!



Hi guys,
Coming from one of the most productive weeks so far on Oirbo, we talk about the new design, the new enemy and the new button that we worked all week on the latest devlog!

This week we are aiming to polish the new enemy, and continuing working on the floor plan and level design of the medical area, so stay tuned!


As usual a big thanks for all the feedback and help that you guys are giving us!

https://store.steampowered.com/app/1074280/Oirbo/

Feel also free to follow our daily news on our Twitter or Facebook!