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Oirbo News

More fixes! 0.9.25 update changelog!

Hi everyone!

Another update is coming to you guys, almost clearing all outstanding issues, only a ""couple"" more to go, hope you guys enjoy it!
The biggest change in this update was making Oirbo movement adaptative to the analog sticks, we are working on a new animation to smooth things up, but until then tell us what you think!

Thanks again for the feedback, and do let us know your thoughts on the changes we made!

0.9.25 changelog
  • Oirbo movement speed is now sensible to the analog stick (walking animation incoming)
  • Fixed zoom in/out buttons
  • Fixed issue that allowed the "exchange" of damage between Oirbo and enemies
  • Fixed Cargo Bay boss attack patterns
  • Fixed issues with Nature Bay boss hitboxes

New update! 0.9.24 is live!

Hi everybody!

Sorry for the 2-week hiatus, the team had a bunch of other random stuff that kept us well-occupied so we had to break our weekly update streak.

On good news, we finally started development of the 5th and last area (at least for release) and decided to aim for a June/July final release (just to set a clear goal for us), the intro update is still on QA but we expect to eventually release it to anyone that wishes to try it out.

Thanks to all Oirbo fans, for the awesome feedback you keep sending us (even when we don't update the game xD), keep it coming!

0.9.24 changelog
  • More steam deck improvements x2
  • Vastly improved sections memory management
  • Fixed hiccups on the Nature bay bee's sections
  • A bunch of small bugs and visual issues fixed
  • Buffed Oirbo cuteness by 42%

New year, new update => 0.9.23 changelog

Hi everyone!
Hope your holidays were as good as ours was!
We halted the updates during the holiday season but we are back and will try to continue and push the weekly small update!
Thanks for playing and enjoy!
Any issues and suggestions feel free to reach out!

0.9.23 changelog
  • More steam deck improvements
  • Changed some hitboxes on the Cargo Bay boss
  • Tweaked audio default values
  • Fixed audio dead zones on the Nature and Cargo Bay
  • Tweaked Mechanical bay shooters on some sections
  • Improved Robo bees AI

0.9.22 changelog

Hi everyone!

This will (probably) be the final Oirbo update for 2023, we should be back in 2024 with more changes, fixes, and goodies for you all!

We hope you guys enjoy this one, have fun and happy holidays!

0.9.22 changelog
- Improved steam deck experience
- Minor changes on enemies colliders
- Increased window that allows jumping on top of enemies
- Added more navigation nudges across all map
- Fixed some laser issues with the Medical Bay Boss
- Vines of the Nature Bay boss no longer stay longer than they should
- Nerfed Mechanical Boss cannon fight
- Planted a Christmas tree somewhere in Oirbo spacecraft

0.9.20 changelog

Hi everyone,

We missed last week, but we are back to the weekly updates, there are tons of small things we still have to do!

This week we have awesome news, the intro section update level design is complete! We still need to do the introduction cutscene and do some decoration and world-building on it, but there is at least one less task for us to worry about!
We aim to release the update in the coming weeks so keep posted!

Until then do continue sending over any feedback, suggestions or just random comments, we are delighted with all the love that you guys are giving Oirbo, so keep it coming :D

0.9.20 changelog
  • Tweaked look-up and down animations
  • Tweaked player movement, especially mid-aird
  • Changed camera follow behavior
  • Fixed some issues with some generic game controllers
  • Tweaks on Cargo Bay boss animations
  • Further reduced death screen time
  • Increased tell time on the Nature Bay Boss
  • Changed camera sensor to the IMX989