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Oirbo News

0.9.19 changelog

Hi everyone!

Sorry for the 24h delay on the weekly update, we couldn't finish it yesterday, but here it is in all of its glory!

We did a lot of work on the Cargo bay area and its boss, as well as fixing a couple of issues. We also finally added support for the most common Logitech controllers (in-game) hopefully fixing all the major issues we had (even with Steam input), still, we plan on integrating fully with Steam input before we get out of the early access!

Thanks again for the amazing support and reception you are giving us, critic, good or bad, is always welcomed in any ImaginationOverflow game, and we take pride in consuming all of it and making the game better, one update at a time XD.

Well back to work on the next update! Don't forget to keep that feedback coming

0.9.19 changelog
  • Fixed timed platforms on Mechanical Bay
  • Added native support for Logitech gamepads
  • Cargo Bay boss no longer throws a tantrum unless it’s provoked
  • Cargo Bay boss no longer “trades blows” when it’s attacked while jumping
  • Buttons after clicking no longer act as obstacles
  • Fixed issue regarding the look-up and down animations
  • Given Cargo Boss a pacifier

0.9.18 update changelog

Hi everyone,
New week, new update, this time focused heavily on the Cargo Bay area and fixing performance issues.

On the Cargo Bay, we tweaked the difficulty on some early and later sections, making it more approachable and some less so xD, basically we are trying to fine-tune the experience of this area for the upcoming major update. The rest are the usual performance boosts and tweaks

Thanks for your continued support, don't forget to follow us on our socials and join our Discord community!

0.9.18 changelog
  • Minor changes in the Cargo Bay, adjusting nerfing some sections' difficulty and boosting others.
  • Fixed more "phantom" blocks that didn't have any colliders
  • Major performance upgrade on the big Crusher challenge on the Mechanical Bay
  • Tweaks to Split robos over at the Medical Bay
  • Painted Oirbo in Carrot Orange

0.9.17 update changelog

Hi everyone,

It's a new month and we restarted the Monday updates!!! Although they should be every two weeks now in preparation for the upcoming major update with the new intro section, so stay tuned and keep smashing those robos!


0.9.17 changelog
  • Performance improvements on the Cargo Bay
  • Fixed some more pop-in issues in all areas
  • Improved the Scythe Robo hitboxes
  • Improved Medical Bay boss fight
  • Boosted Oirbo cuteness by 103%

0.9.16 update changelog

Hi everyone,

This week we tackled some more visual glitches as well as world-related inconsistencies, like some spawn points in some areas and the default audio profile for the game, we also finally fixed the forever issue of the sound going mute so from now on it should be a better experience overall!
Next week we will miss the weekly update since we will be out of the office for the entire week attending a conference, but we will resume the weekly updates on November 6th!

As always a big thanks for the support and keep killing those robos!!!


0.9.16 changelog
  • Fixed Oirbo animation issues while using the gravity flip skill
  • Fixed major and minor issues regarding the environmental sound
  • Fixed some spawn points on the Mechanical and Nature Bay
  • Changed default audio values
  • Changed timings on some Oirbo animations
  • Installed anti-motion sickness upgrade on Oirbo

0.9.15 update changelog

Hi everyone,

More tiny fixes and improvements, on our now normal weekly update!
The new intro section development is finally ending, we are planning to wrap it up this week!!! With that, we should be a few weeks off the first public test runs!!!!

Thanks again for supporting Oirbo and helping us on this game dev adventure!
For all Oirbo news don't forget to follow us on our social media pages!
Now, go lose yourself in the Oirbo spacecraft for a few more minutes!!!

0.9.15 changelog
  • Performance improvements in the Cargo and Nature area
  • Nerfed some sections on the Mechanical and Medical Bay
  • Improved Oirbo animation transitions
  • Removed some visual glitches from the Mechanical Boss
  • Installed new green contact lenses on Oirbo