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Oirbo News

Oirbo 1.5.3 is out!

[p]
Hey everyone!
We’ve been super busy with the recent Oirbo console releases, but we wanted to jump in with a quick update. Even though those launches are still being wrapped up, we needed to push out a small patch to fix an issue with the 100% achievement, along with a few other bugs we spotted along the way.[/p][p]Thanks for sticking with us, and happy exploring!
The updates will be live tomorrow on PS and Xbox too![/p][p][/p][p]1.5.3 Changelog[/p]
  • [p]Fixed issue with 100% achievement[/p]
  • [p]Fixed issue with Health bar[/p]
  • [p]Big performance improvement on some sections in the Control Bay area[/p]

The time for 1.5.2 is now!

Hi everyone,

A few more weeks and a new update ready for you!! This time, without adding anything ne,w but consolidating the game and fixing a few small and big issues you guys have encountered.

We also decided on the console's release dates! We will announce them in a few days, but the order that we decided is Xbox, PlayStation, and finally Switch.

So keep playing, keep sending us feedback and keep smashing that bots!

And a big thanks for all your support!

1.5.2 changelog
  • Fixed some UI animations
  • Fixed some pop-ins in the Nature and Cargo Bay areas
  • Fixed Giant Oirbo Room
  • Minor Performance improvements on the Control Bay Area

1.5.0 is here!!!!

Hi everyone,
It's been over a month since the last update. We've been collecting all your feedback in order to make a bigger update than usual, and today it has arrived!
The main feature addition is the new custom map pins, which you kept asking for, so we decided to include them in the game. In the beginning, you get 3 custom pins, and for each memory you collect, you gain 2 more pins to set anywhere you want :D.

The rest is the continuing housekeeping and fixing issues. This new version is also the same, you will be able to find soon on consoles (the game was approved on all platforms already \o/) and like we always do with our games, we will keep feature parity between all the game builds.

We have other features in the pipeline and will keep gathering feedback from you guys in order to make the game even better.

Thanks for playing Oirbo and keep that feedback coming!!

1.5.0 changelog
  • Added custom map pins
  • Major performance enhancements
  • Parity with console builds
  • Moved Nature bay assembly pod, to near start of the boss fight
  • Fixed some UI issues
  • Fixed bug that allowed the spawn of multiple room instances
  • Nerfed the Medical and Mechanical bosses
  • Fixed some spawn related issues
  • Tweaked background audio scripts to avoid the common "no BG audio" issue

Wild 1.4 update appears!

Hi everyone!

It's been over a month since Oirbo release, and it's time for a new update, once again tackling a bunch of bugs and issues you guys encountered and adding some QoL improvements.

We are also happy to reveal that Oirbo will be coming soon on consoles, the game already runs smoothly on all of them, so it's a matter of getting it certified and published :3, news on timings soon!

Once again a big thanks to all the players, the reception far exceeded our expectations, as well as the support that everyone is giving us, so keep it coming, and have fun playing Oirbo!

1.4.0 changelog
  • Added continue button
  • Improved SFX and MX
  • Fixed an issue that prevented some achievements from triggering
  • Tweaked some enemy AI
  • Fixed some camera twitches
  • Minor improvements to the UI
  • More random small bugs crushed!

1.3 just just arrived!

Hi everyone!

Hope you guys are having fun with Oirbo!!!
Today we fixed a bunch of small and bug issues that have been reported to us (shoutout to Sekeri) on huge others not so, still with this update the game should be a lot more stable and have a lot less critical issues and bugs.

Thanks for playing Oirbo and keep that feedback coming!

1.3.0 changelog
  • Fixed issue that made the spawn points go crazy when dying in an Astral Section
  • Fixed Astral Pods being activated by enemies
  • Fixed dark sections issues, sometimes dark sections would be visible and vice-versa
  • Fixed slot deletion now doesn’t delete the first slot
  • Fixed some more popups
  • General optimizations
  • The game now uses less RAM and VRAM
  • Mitigated crashes during death screen