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Oirbo News

Oirbo new update is live!

Hi everyone!

We just launched a new update fixing some reported issues!
If you are having trouble with the boss keys in the Nature bay or Control Bay area reach out to us directly to [email protected] or our Discord Server we will help you out!
We had a bug that used more than one key to unlock only one door, thus making it impossible to reach the Nature and Final boss. Fortunately, the bug wasn't that easy to trigger thus not many players were affected.

We already started the console ports so expect news about them soon!

Thanks for the amazing reception and support, and keep that feedback coming!


1.2.0 changelog
  • Fixed camera issues on Astral sections
  • Fixed issue that allowed the camera to focus places where Oirbo wasn't visible
  • Fixed boss keys issue on the Naturel and Control Bay areas
  • SFX and MX improvements
  • Performance enhancements

Oirbo updated to 1.1


Hi everyone!

It's been a week since Oirbo release, we've been making small patches here and there, but today we release an update with all the issues and bugs you guys reported last week!
A big thanks for everyone playing the game, reaching out to us with feedback and issue!

1.1.0 changelog
  • Added credit scene after final boss
  • Added Fast Travel UI nudge
  • Tweaks to some enemies hit boxes
  • Tweaked some UI elements
  • Tweaked background music
  • Fixed issue that sometimes caused rooms not to load
  • Fixed popins on all areas
  • Fixed some camera issues across all areas
  • Fixed audio issues
  • Fixed mix random bugs
  • Performance enhancements


Thanks again for playing Oirbo and keep that feedback coming!

Oirbo is out now!


6 years, 4 house moves, a puppy, a marriage, and several thousand discord messages. It’s been a huge journey but we’re very proud to finally announce that Oirbo is fully released as V1.0.

The dev team here is 2 people, a coder in Portugal and an artist in the UK, and we’d both like to thank everyone for following along as we journeyed through Early Access into final release. It’s been a huge project for us so having a community around us has been wonderful motivation.

Since the last major update we have been polishing everything, bug hunting, and making all the systems as sleek as possible.

- Fixed a plethora of annoying bugs and issues
- Updated backgrounds, removed floating elements and pop-in
- Tweaked signs to be more clear
- Adjusted animations
- Added credits!

We will be supporting the game for the foreseeable future, taking care of bugs, issues and reports as they pop up, so if you have any problems be sure to let us know. We have a Discord that you can join to chat with us.

The next task is to support the release with any final small bugs and issues, and begin the porting process for consoles (Xbox, Switch, Playstation). Hopefully a smooth process as this has always been the plan…

We’re really proud of little Oirbo, and we hope you enjoy playing through the adventure! We’re particularly interested in seeing how fast those of you into speed-running can get through the game, if you fancy taking a swing at the record be sure to tag us in your videos!

Our next title is already in development, nothing to talk about just yet, but we’re very excited to share more in the near future.

Thanks for all your support, and have fun playing through the full release of Oirbo!

New Update and a big annoucement!

Hi everyone,
Like we promised, we just pushed a new update to Oirbo, you can download it now (changelog below)

More importantly, we finally decided when Oirbo will come out of early access!!!

10 of February!


So mark the dates on your calendar :D.
We still have a bunch of work to do before the release, still, it's time, with the release of the control bay area and the overall feedback we've been having it's a matter of closing loose ends and polishing the game.

We want to thank again everyone who came along with us on this journey. Although Oirbo development won't be stopping anytime soon (even after the release), getting out of early access is still a major accomplishment for us, especially on a game that we've been developing for almost eight years!


[h2]0.11.1 EA[/h2]
  • Added sound to the final boss's initial cutscene
  • Added sound to the intro cutscene
  • Added boss fight tracks
  • Added skill popup on the collection
  • Added 100% achievement
  • Fixed issues related to some boss activations
  • Fixed possible soft lock between the control bay and nature area
  • Fixed issues that maintained Oirbo in a dark room, even when it shouldn’t
  • Fixed a bunch of visual anomalies

NEW AREA! Control bay area is now available!


Hi everyone!
It took us a while but it's finally here, the control bay area is open for business!

With it, we made a bunch of bug fixes and changed some other things like the main menu.

It's been a hard journey for the team and all of you who followed us along with the development of Oirbo, we will keep pushing on and wrap up the game!

Content-wise, we probably won't add anything new until the game's release. We will now start focusing on polishing and fixing all issues and bugs you reported to us so we can release the game in the coming months.

0.10.0 changelog
  • - Added Control bay area
  • - Added new main menu
  • - Added 2 new achievements
  • - Fixed bunch of small and big bugs


A big big thanks for all the support that you guys have given us, we will keep you guys posted on the game release date and will try to resume the frequent updates with fixes that we've done in the past!


Hope you guys enjoy it and happy new year!