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Oirbo News

0.9.4 changelog

Hi everyone!
New week, more Oirbo updates, this time no bug fixes (\o/) just tweaking and improving in some areas that you guys reported to us. The big Mechanical Bay update is already underway, still aiming for a Friday release!!!
A big thanks for all your feedback! The game is night and day when comparing it to the first version that we released for beta testers.


0.9.4 Changelog
  • Improved Cargo Boss fight,
  • Changed the Nature Bay map with the new section
  • Improved native support for non Playstation, Xbox and Switch controllers
  • Tweaked Medical Bay Area controls and camera
  • Reduced Cargo Boss Neural capacity

0.9.3 changelog

Today was all about getting that annoying Steam Input working, so we spent a lot of time on it, still, we were able to smash a couple more bugs!!!
We also changed the puzzle section on the Nature Bay (it isn't a puzzle section anymore xD), for something more Oirbo-like, 2 small challenges, one easy and one hard, hope you guys enjoy it.
Keep stomping those robos!!

  • Improved Steam Input Support
  • Changed the Nature Bay puzzle section
  • Fixed Anesthesiologist issues when it caught the player when it was already dead
  • Fixed more hidden sections that didn't properly reveal when the player was near
  • Fixed more pop-ins
  • Performed a manicure on Oirbo

0.9.2 Changelog, cleaning up...

Hi everyone!

24h have passed since release, thank you so much for the warm response that you guys have been giving Oirbo!
Today's update is all about wrapping up some small and medium size issues that have been reported back to us, tomorrow we plan on making some changes to the puzzle section in the Nature Bay as well as toning down a bit the Cargo Bay boss.

Keep that feedback coming, and don't forget to leave the game a review ;)

Thanks again!
ImaginationOverflow Team

0.9.2 Changelog
  • Updated Steam configuration to enable Steam input on controllers that aren't directly supported
  • Fixed mixed camera issues
  • Fixed soft locks on the big Crusher challenge
  • Crushers now allow you to wall jump
  • Nightwatch power-up now has the correct visual representation
  • Fixed some hidden sections triggers
  • Revised control input on Medical Bay Astral sections
  • Add the missing Health Pod and button on the Nature Bay
  • Mechanical Bay decoration pop-in fixed
  • Medical Bay background fixes
  • Animation updates for the Oirbo character
  • Fixed memory pods unveil
  • Fixed hidden section map pins
  • Fixed golden memories (this required some changes to the save system, older saves will need to visit past collected items in order to clear the pin from the map)
  • Added fangs to Oirbo

Oirbo is finally available!!!

Hi everyone

It's with great pleasure that we finally announce the release of Oirbo, you can get it now on Steam!

The game is not yet finished, at least one more area to go (the control area, news about it soon), but we are committed to wrapping Oirbo up in the coming months, right now we have set our goals on the roadmap forum post but both the timings and content can change as the game gets into more player hands.

For the coming weeks, we already have planned a big overall in the Mechanical Bay area and fixing any bug or issue that appears in the coming days.

The beta testing period was significant to the game we shaped it to be fairer and a lot less buggy, and many beta testers gave us the thumbs up on the Steam Deck experience, so although not perfect it runs as expected!

A big thanks to our community, families (especially the ones that nagged us when the game would get out xD), and the dev community in general for all the help given throughout the years.

A major shoutout to Sofia, Sarah, Gonçalo, Cranky Templar, Shilag and Ian, ones for putting up with us for all these years and the rest for all the help shaping what Oirbo is.

Now, go play!

Best Regards
ImaginationOverflow Team

Oirbo 0.9.1 changelog, less than 24h to release!!!!

Hi again xD

Here we are less than 24h from the early access release, yet fixing more issues, as usual, a big thanks to everyone that tested the game and reported back their opinions and insights. We plan on continuing this update schedule even after the release. We already have a big update planned for the coming weeks for the mechanical bay, with changes to a bunch of sections and of course the boss(es).

Once again a big thanks and big shoutouts to Cranky Templar and Shilag for all the public and behind-the-scenes support and comments, in just this small time in beta the game evolved a lot, all thanks to your feedback!

0.9.1 changelog
  • Added death marker on the map
  • First death no longer deletes progress
  • Fixed map issues on weird resolutions
  • Fixed some popup decorations on the Cargo Bay
  • Fixed some visual glitches regarding the black tiles
  • Fixed glitch that only disabled dark areas on spawn
  • Fixed conveyors animations
  • More health challenges
  • Health challenges now have SFX
  • Fixed loading fps drops when reaching the mechanical bay
  • Mechanical bay hidden sections are now hidden in the map
  • Had Oirbo checked out by a competent mechanic