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Cranked Up News

Patch Note

Improvements:
  • Ghosts: The skins of the ghosts to beat to get the gold medal have changed.


Fixes:
  • The ghosts in some levels have been corrected: City_Bonus3, Western_10, Western_11, Western_12 (in normal & lava modes).
  • The online best times table is now more stable and functional again.
  • Old obsolete times have been fixed on the levels: City_02, City_03, City_08, City_Bonus03, Western_10, Western_11 and Western_12 (in normal & lava modes).
  • Colliders in the levels City_02, Western_03 and Western_13 have been fixed. Especially in lava mode where it was possible to cook unfairly.
  • Two spelling mistakes were corrected: in the credits and at the end of the game.


Cranked Up Release is out now!

Cranked Up 1.0.0 is out now!


[previewyoutube][/previewyoutube]
First of all, we would like to thank all those who participated in the early access of Cranked Up. It's also thanks to you that we could make the game evolve until its final release.
Thanks again and enjoy the game!


News:
  • New skins now available!
  • All steam achievements now available!


Updates:
  • All levels were balanced!
  • Camera major improvement
  • Some levels were drastically modified: (City: 01, 02, 03, 08)
  • Last missing sounds added
  • Backgound and animation were added on Western bonus levels.


Improved:
  • Sugar total count is finally calibrate.
  • Backgound and animation were improved a little on some levels.
  • Visibility was improved on some levels with props.
  • Some props were improved.
  • All levels optimization.
  • WorldMap optimization.
  • Raining pizza effect polish on every levels.
  • Credits scene visually improved.
  • Credits containt updated.


Fixes:
  • Every killing props were fixed
  • Every killzone on every levels were fixed
  • All collectibles on every levels on every mode were fixed
  • All checkpoints on every levels were fixed
  • All elements were fixed on Z axis to fixed gamefeel
  • Some levels were fixed the floor is lava in particular
  • Elements which rotate were fixed on refresh
  • Raining pizza system fixed
  • WorldMap new level notification toggle fixed
  • WorldMap new biome notification toggle fixed
  • WorldMap sliding elements on apparition fixed


Love and sweetness

Cranked Up 1.0 coming soon!



[h2]Announcement of the final release date of Cranked Up![/h2]
We are happy to announce the final release date of the game which will be on July 13 at 9:00am (US Pacific).
We advise you to wait for the release to buy it, a 20% promotion will be in effect for the occasion ːsteamthumbsupː


Love and sweetness

Cranked Up - Price Change


[h2]Happy national donut day to everyone![/h2]
For this occasion, Cranked Up received a final price reduction ːsteamhappyː


The price of Cranked Up is now $9.99

Love and sweetness

Cranked Up - Some news




[h2]Hello everyone, after a few months without news, we finally come back to you.[/h2]



[h3]Where are we now?[/h3]
Despite our desire to share with you a game experience that we wanted to be frustrating but fair, where the only catch of the game would be its cute art direction (the famous "Cute & difficult"), we didn't succeed in finding our audience. And this, although various playtests during the development were very encouraging.

This mishap made us want to deliver what we think is a good game. Before explaining what we changed, here are some constraints we had to face...

[h3]A bit of context.[/h3]
Due to the low sales and wishlists of the game, our cash flow did not go in the right direction and we had to redirect to some side missions in order to finish Cranked Up.
We still wanted to provide the best experience possible, so going back to the development of Cranked Up, we spent a lot of time on the multiplayer as well as other new biomes.
We did a lot of iterations, but the result felt too rough for the quality we were looking for and got the better of that part of the game.

Along the way we also had to reduce the size of our team (they all found work back) but we are now down to two and the amount of work we can do is reduced.

We finally took the time to step back and came up with the following...

Let's finish the project, learn from our mistakes and bounce back.

[h3]And Cranked Up in concrete terms?[/h3]
  • We have removed the different multiplayer modes.
  • There will be only two biomes, which allow you to make the most of the trial and the floor is lava modes.

  • The selling price of the game will drop.
  • The controller is facilitated, although the mode that we had imagined is still present. ( Already present in the last maj )
  • The camera brings a better readability and more dynamism.
  • The overall balance of the game is improved.
  • Most of the bugs are fixed.
  • A little optimization.
We thank all those who have followed us so far, whether they have given us feedback or not. We give you rendez-vous in the coming months for the release of Cranked Up hoping that you will like these adjustments. If you want to support us, don't hesitate to talk about the game :)

Also, don't hesitate to continue to follow us so that we can share with you our future creations, hoping that you will like them and entertain you.


Thanks to you, love and sweetness