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  3. Improvements on the way!

Improvements on the way!

[2020-02-03]
  • I was talking to several friends about re-coreing The Rescue of Mermaids, thus making the code cleaner and more organized (and also removing several bugs).



    With that some things will be easier to develop and the game will be leaner, straight to the point.

    This decision came from the premise that my code turned into a snowball of mess, because when I started programming the game, I still wasn't sure what to do or all the features I wanted to put, this added to the fact that I didn't make clean code and separate things the way I needed. So to go ahead with the current code I end up taking a lot of time because some things I need to make long changes and I often end up breaking other things that were correct before.

    Just sunday (Feb 2) I started to redo, and I already restructured the gameplay to separate the big stages into small stages, thus reducing their size and leaving each stage with a better purpose.

    We now have 4 types of Stage, for example:
    • Shump Stage - Normal shooter where you need to go through the entire level and reach the end alive.
    • Escape Stage - Challenge to escape from some big thing, like the giant Driller.
    • Racing Stage - Race against opponents.
    • Boss Battle Stage - Battle the boss in the bomberman style.

    Each stage you pass saves a new girl (monster girls), you'll see the sprite size animation (lewd reward) as soon as you save the girl and the full size animation will be on the world map with the slot machine game (to preg her).

    I will also modify the world map a little bit (will remember super mario bros, you will be opening new stages as soon as you pass one, joining paths until you reach the boss), to display relevant information and you will be able to revisit each girl you saved (inside the stages you can get coins for the slot machine so u can get new chances to breed the girl).

    These are the biggest changes, I will reuse many parts of the old code (just removing the unnecessary or depreciated code) which will facilitate and streamline the development process, in the end the game will be more performance and quality (and less bug).
[2020-02-05]
  • I basically finished adding and assembling the menu code, everything is working perfectly with the new save method and some adjustments regarding the screens.



    I'll leave the extra menu for last (as the name says, its just an extra menu), next step is to start creating the new world map screen.

I will keep you informed of the progress, I hope I can redo most of the game's core in a short time, let's hope that this month I have almost everything ready to play.

Thank you all for your support, feedback and understanding, all I do is to improve the player experience and also make the game as fun as possible.

Cheers from gilly :3