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The Rescue of Mermaids News

Yu Crossing Animals!



At long last the Shady Corner Games team can reveal our next game to publish to steam created by brendor. It is called Yu Crossing Animals! A game where you help villagers for sexy rewards in a lush and beautiful world.

We gave it a fresh coat of paint with voice work by https://twitter.com/DornVa playing Yu! and Logo design by https://twitter.com/SED2116

With achievements, and a few extra tweaks to breathe life into this hidden gem!

Wishlist it now on steam as it is coming very soon: https://store.steampowered.com/app/1630290/Yu_Crossing_Animals/

Watch a teaser trailer here and spread the word: https://www.youtube.com/watch?v=NZGjlkL7lSo

Slime Girl Smoothies!



Our next big game is all about Slime Girls drinking lewd drinks! Give it a wishlist now and prepare for some sexy updates!

https://store.steampowered.com/app/1630420/Slime_Girl_Smoothies/

Some things I would like to say

Last year I went through some personal things and ended up not reporting on the progress of the development, I wanted to say I'm still developing and I will release new updates as soon as possible, even if the game is not yet complete.

I would like to ask for your understanding as to my difficulty in creating a complete game like this with a good quality, but I will not give up until the game is ready.

[2020-12-28]
  • For some time I have been working quietly on polishing the stages already made, and adding elements to make the gameplay more interesting, I have been studying other games to try to learn how to do this in a good way.

    These sketches are of some new enemies (some I had already done in another octopus game) and some were ideas from friends and patrons, it's a conceptual sketch, so I can, and probably will, make small changes during the development.

[2020-12-30]
  • Here I am to show the progress in one of the animations, now it's Miranda, the shark boss. This will be one of the sexual scenes, she will have 4. One will be with the mouth, another with the hands and the last two will be with the anus and the vagina.



    With these scenes completed, we will finally have the first world practically ready (in graphic questions about sexual content).

    If you were wanting to see some new animation, stay tuned for the next posts cause finally you will be contemplated!
[2021-01-04]
  • The new enemies are working, there are still some to do for the next stages but the gameplay is very fluid and delicious to play so far.



    Remembering that these are common enemies (sea creatures similar to those that exist) and soon it will be the turn to add the most interesting enemies (the monster girls we all wanting to see in this game).

    This is just a reminder to keep you updated and always come to see the news I'm posting (the monster girls can only be seen by the patrons, or through my Discord and Twitter).

Cheers from gilly :3

New progress on the remake!

[2020-02-08]
  • Today I'm here to show the progress, the new world map is finally done, and it was very good and comfy to play so far. You can see the SMW inspiration all over it.

    The next step will be start the new stages so we can finally play the game we want.



    Some people asked me if I would keep exploration stages, the answer is yes the exploration stages will still be there, the difference is that the game will now have shorter stages than in the previous version of the game. The shmup stages will be basically exploration, only with enemies and deadly challenges in it, some stages will allow you to navigate on your own, coming and going wherever you want, other stages will have a camera that moves and you will need to follow the screen.
[2020-02-12]
  • I did more progress on the remake of the game, now I made the ingame menus. We can see everything is working right and seems very easy to access.



    The new level system with attributes to improve and inventory system are a great addition to the game experience, we can expect more time exploring and discovering new ways to play the stages.

    The next step is to start working on character controls (with the attributes), skills and first enemies to challenge our octoguy.


Cheers from gilly :3

Improvements on the way!

[2020-02-03]
  • I was talking to several friends about re-coreing The Rescue of Mermaids, thus making the code cleaner and more organized (and also removing several bugs).



    With that some things will be easier to develop and the game will be leaner, straight to the point.

    This decision came from the premise that my code turned into a snowball of mess, because when I started programming the game, I still wasn't sure what to do or all the features I wanted to put, this added to the fact that I didn't make clean code and separate things the way I needed. So to go ahead with the current code I end up taking a lot of time because some things I need to make long changes and I often end up breaking other things that were correct before.

    Just sunday (Feb 2) I started to redo, and I already restructured the gameplay to separate the big stages into small stages, thus reducing their size and leaving each stage with a better purpose.

    We now have 4 types of Stage, for example:
    • Shump Stage - Normal shooter where you need to go through the entire level and reach the end alive.
    • Escape Stage - Challenge to escape from some big thing, like the giant Driller.
    • Racing Stage - Race against opponents.
    • Boss Battle Stage - Battle the boss in the bomberman style.

    Each stage you pass saves a new girl (monster girls), you'll see the sprite size animation (lewd reward) as soon as you save the girl and the full size animation will be on the world map with the slot machine game (to preg her).

    I will also modify the world map a little bit (will remember super mario bros, you will be opening new stages as soon as you pass one, joining paths until you reach the boss), to display relevant information and you will be able to revisit each girl you saved (inside the stages you can get coins for the slot machine so u can get new chances to breed the girl).

    These are the biggest changes, I will reuse many parts of the old code (just removing the unnecessary or depreciated code) which will facilitate and streamline the development process, in the end the game will be more performance and quality (and less bug).
[2020-02-05]
  • I basically finished adding and assembling the menu code, everything is working perfectly with the new save method and some adjustments regarding the screens.



    I'll leave the extra menu for last (as the name says, its just an extra menu), next step is to start creating the new world map screen.

I will keep you informed of the progress, I hope I can redo most of the game's core in a short time, let's hope that this month I have almost everything ready to play.

Thank you all for your support, feedback and understanding, all I do is to improve the player experience and also make the game as fun as possible.

Cheers from gilly :3