Banners of Ruin - Full Release!
[h3]We're in the end game now![/h3]
On the 30th of July last year, we launched into Early Access - we're super excited to launch into our full release just a day shy of one year later!
Banners of Ruin has changed a lot since its initial launch, and we'd like to thank all of our players - and most especially our Beta Testers + Supporters - for their feedback and encouragement. It wouldn't be the same game without you!
[h3]Here's the highlights of everything that's been added since the Early Access release:[/h3]
On top of that, we're also excited to launch on Nintendo Switch, so you can play on the go!
It's been a long road, and the last couple of months have been pretty stressful - but ultimately we're pretty proud of what our first game has grown into, and the community that's grown around it. We'd like to thank our friends, family, and the wonderful folks at Goblinz for all their help on this strange little journey.
[h3]With that out of the way - let's check out what's new in this update![/h3]

Spitter is a new End of Street Elite variant for the first street - which we're now calling "The Outer Districts".

He's a dastardly little mouse with a few tricks up his sleeve. He's got some potent attacks, and likes to hide behind cover! Watch out for him and his gang in The Outer Districts!

After you beat the Warden, you will now unlock The Informant. He has a task for you to complete in each street. Succeed in all three, and he'll find you a way into the Inner Keep of Dawn's Point, to fight the last line of the Ender defence. Be prepared for some tough fights along the way, and a need to adapt your playstyle to overcome unique challenges. Make sure to keep an eye out for each task as you make your way through the streets and pay attention to each task's objective - skipping any will forfeit the end game!

[h3]Endgame Bosses[/h3]
Once you've completed each Informant Task, and beat the Warden to gain access to the Keep, you'll enter The End Game. There's two new bosses here that we don't want to spoil - but it's safe to say they each have some mechanics that are radically different to anything we've added to the game before.
Completing the end game also unlocks a set of unique openings to the campaign, that will widen your deckbuilding options across future runs.
You may find the last bosses to be a really tough challenge, but we're sure you can do it. Keep your wits about you, bring your best builds - and finish the fight.
This update also adjusts the balance of the meta progression - levelling each race was looking like more of a grind than we wanted, so we've lowered the XP thresholds of their unlocks. As a result, you may find after your next run you've unlocked a bunch of stuff, even for races who weren't in your party. Additionally, in an ongoing run, you may be offered Talents / Passives that are then shown as Unlocked when you end the campaign. This is to be expected, as the game will consider those items unlocked but hasn't displayed a notification to you yet - it shouldn't cause any later issues.
Thanks again to those who have supported the game over the course of Early Access - we hope you've enjoyed your time with the game, and continue to do so! For now, we're off to have a cup of tea!

[h2]Feedback / Bugs[/h2]
With each update, we encourage you to discuss new features alongside your fellow players, either here on the steam forums, or in our discord: https://discord.gg/HXdVQHb. The discord has dedicated channels for submitting feedback and bugs, as well as a very helpful and active community. If you're a Supporter, there's also a private channel you can check out to find out how to access the private Supporter beta.
[h3]Once again, thank you![/h3]
On the 30th of July last year, we launched into Early Access - we're super excited to launch into our full release just a day shy of one year later!
Banners of Ruin has changed a lot since its initial launch, and we'd like to thank all of our players - and most especially our Beta Testers + Supporters - for their feedback and encouragement. It wouldn't be the same game without you!
[h3]Here's the highlights of everything that's been added since the Early Access release:[/h3]
- A whole new progression system for unlocking new characters and cards.
- Each race now has its own unique ability that fundamentally changes gameplay.
- An entirely new End Game, which you can access by completing the three "Informant Tasks" in each street. This changes the course of your run, and unlocks the final 2 bosses of the game! (More on this below).
- Card Upgrade Tokens, which apply additional effects after playing a card.
- End of Street Elite variants and several new enemies.
- So much new art! We even got a fancy cutscene in there!
- The Stash system, so you can hold onto Weapons and Armour for later use, and swap at any time.
- Over 20 new Scenarios, including some that let you recruit new characters, take on missions, or let you swap equipment at the start of a run.
- Oaths! These difficulty modifiers will earn you more XP in each run, and also drastically impact gameplay.
- Full Controller Support!
- A total of over 300 cards and Passives, and a Compendium to view them all!
On top of that, we're also excited to launch on Nintendo Switch, so you can play on the go!
It's been a long road, and the last couple of months have been pretty stressful - but ultimately we're pretty proud of what our first game has grown into, and the community that's grown around it. We'd like to thank our friends, family, and the wonderful folks at Goblinz for all their help on this strange little journey.
[h3]With that out of the way - let's check out what's new in this update![/h3]

Spitter is a new End of Street Elite variant for the first street - which we're now calling "The Outer Districts".

He's a dastardly little mouse with a few tricks up his sleeve. He's got some potent attacks, and likes to hide behind cover! Watch out for him and his gang in The Outer Districts!

After you beat the Warden, you will now unlock The Informant. He has a task for you to complete in each street. Succeed in all three, and he'll find you a way into the Inner Keep of Dawn's Point, to fight the last line of the Ender defence. Be prepared for some tough fights along the way, and a need to adapt your playstyle to overcome unique challenges. Make sure to keep an eye out for each task as you make your way through the streets and pay attention to each task's objective - skipping any will forfeit the end game!

[h3]Endgame Bosses[/h3]
Once you've completed each Informant Task, and beat the Warden to gain access to the Keep, you'll enter The End Game. There's two new bosses here that we don't want to spoil - but it's safe to say they each have some mechanics that are radically different to anything we've added to the game before.
Completing the end game also unlocks a set of unique openings to the campaign, that will widen your deckbuilding options across future runs.
You may find the last bosses to be a really tough challenge, but we're sure you can do it. Keep your wits about you, bring your best builds - and finish the fight.
This update also adjusts the balance of the meta progression - levelling each race was looking like more of a grind than we wanted, so we've lowered the XP thresholds of their unlocks. As a result, you may find after your next run you've unlocked a bunch of stuff, even for races who weren't in your party. Additionally, in an ongoing run, you may be offered Talents / Passives that are then shown as Unlocked when you end the campaign. This is to be expected, as the game will consider those items unlocked but hasn't displayed a notification to you yet - it shouldn't cause any later issues.
Thanks again to those who have supported the game over the course of Early Access - we hope you've enjoyed your time with the game, and continue to do so! For now, we're off to have a cup of tea!

[h2]Feedback / Bugs[/h2]
With each update, we encourage you to discuss new features alongside your fellow players, either here on the steam forums, or in our discord: https://discord.gg/HXdVQHb. The discord has dedicated channels for submitting feedback and bugs, as well as a very helpful and active community. If you're a Supporter, there's also a private channel you can check out to find out how to access the private Supporter beta.
[h3]Once again, thank you![/h3]