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Archetypes Milestone Update

Hello everyone! We've been extremely busy working on an update that addresses loads of your feedback, makes some landmark improvements we've been planning for a long time, and adds tons of new features!



[h2]The Archetypes Milestone Update![/h2]

[h3]Race Abilities[/h3] This one's been in the making for a long time, and addresses a point of feedback we've been eager to develop since our initial launch; making each race distinct. Each race now has a special ability completely unique to its class, ranging from spawning cards, to placing traps, to building barricades. These cost a point of Will to use, and you can check them all out from:



[h3]The New Unlock Screen![/h3] The previous unlock shop was always intended to be placeholder, and it's finally time to bring in the overhauled system:

Races are now unlocked sequentially, improving the progression and avoiding overwhelming new players. Whenever your campaign comes to an end, win or lose, you'll be awarded XP, just like before. However now, each level will automatically unlock a new Race, set of cards or feature in-game. You can start a new campaign with any races you've unlocked, but you'll also be able to find the next race you're due to unlock ready to recruit in Taverns.

In addition to a unique pool of race-specific Talents and passives, each Race now has an additional 6 Talents and 3 Passives that will be gradually unlocked as you play with those characters. Every time you level up a character in a campaign, you'll earn XP specific to that Race, and at every Tier, you'll unlock a new Talent or Passive for their class.

[hr][/hr]Don't worry - if you're a veteran player, you'll maintain your progress, and will likely have most or all of the races unlocked, it's just their unlockable Talents and Passives you won't have, as this relies on new save data. Just be sure to check out the Unlocks screen before starting a new run - you'll be bombarded with unlocks!
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[h3]Endgame Cutscene[/h3] We're extremely excited to share this! It's been a huge effort from the whole team, and we really think it adds some great payoff for completing a run - we hope you'll agree!



[h3]Gritsalt[/h3] There's a new End of Street Elite on the loose, the infamous Seagard Captain, Gritsalt. Watch out for him on the second street, he has a few tricks up his sleeves! We've also made some changes and added some new variants for existing enemies, so look out for those too!



[h3]Card Upgrade Tokens[/h3] Once you're a few levels in, you'll now start seeing some new scenarios which award a variety of Card Upgrade Tokens. You can assign these to any card, triggering various effects after you play them, such as healing, applying statuses, or even modifying the cost of the card. You're free to rearrange these at any time outside of combat, from the Party Screen. Expect to see more in the way of Card Upgrades in future updates!



[h3]Opening Variety[/h3] After your first run, you'll start to see new Scenario cards before you enter the first street. These will offer a variety of things, from a choice of starter weapons, cards, upgrades, and other juicy bonuses!



[h3]New Backgrounds and Scenarios[/h3] Every street in the campaign now has its own feel, with a unique backdrop and set of combat backgrounds. There's also a few new scenarios ready to encounter, and some additional choices in existing ones!



[h3]Card and Passive Updates[/h3] On top of all this, you'll see some huge changes and some new additions to cards and passives in general. We've improved many underwhelming cards, and done a balancing pass on several others. You'll notice some big adjustments to Will and Banishing, along with the ability to modify a card's cost - among other changes!

The tutorial has also been given a slight rework, now explaining how to evade lane attacks, as well as how to use the new race abilities, so you may want to check that out too!

[hr][/hr]Note: Some cards that were Talents are now Skills, and vice versa - this may affect your run. If you're really happy with a build you have going, we'd recommend either finishing your campaign before updating, or starting afresh with a new one.[hr][/hr]
[h3]Release notes[/h3]
Since the last update, there have been over 100 changes and fixes. If you want to check out the full release notes, you can find them here: https://www.montebearo.co.uk/bor-release-notes

[h2]Feedback / Bugs[/h2]

With each update, we encourage you to discuss new features alongside your fellow players, either here on the steam forums, or in our discord: https://discord.gg/HXdVQHb. The discord has dedicated channels for submitting feedback and bugs, as well as a very helpful and active community. If you're a Supporter, there's also a private channel you can check out to find out how to access the private Supporter beta.

[h3]Once again, thank you![/h3]

[hr][/hr]Localisation: Currently the new content and changes are only supported in the following languages, but we hope to release a patch with the remaining languages shortly.

All localisations are now up to date!

Supported Languages: English, French, German, Polish, Portuguese (Brazilian), Spanish, Russian, Chinese (Simplified) and Japanese.