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  3. Command v1.07 - Build 1567.6

Command v1.07 - Build 1567.6

A small update has just released for Command: Modern Operations. This update includes many small fixes and tweaks to Fail Safe (thanks to the community for all their feedback on Fail Safe).

Command v1.07 - Build 1567.6 Release Notes
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Fixed and updated versions of the following official scenarios:

* Fail Safe - 1. Down Bird: Replaced Norwegian F-105s with F-104s. Also changed loadout on 2x Scimitars as Tankers and amended briefing to point that out so they can refuel the F-104s.

* Fail Safe - 2. Knock Knock: Removed the Nike sites in Northern Norway

* Kashmir Fire - 6. Shoreline : Further reduced the available SAMs on the Indian carrier group.

* Northern Inferno - 9. Fox Two 22 Sept 1975 : Turned Soviet NFZ back on, pregenerated Soviet strike flightplans.

* Red Tide - 2. Kobayashi Maru : Fixed Italian submarine not being assigned to a mission.

* Red Tide - 9. Deja Vu : Added the correct AIM-9 variant for the F-4s to the USS Midway magazine.

* Standalone Scenarios - Operation Lightning Strike, 2014 : Fixed Pakistani IADS units not being set to out of comms when the associated HQ is destroyed.

Includes the v511 release of the DB3000 database. DB3000 v511 additions: https://drive.google.com/file/d/1dPLTsbUD4GnBl0KgLiC1OOsBe4hhQyku/view?usp=sharing

Tweak: Slugtrails for units that are out-of-comms are now only shown up to the last position update received for the unit

TWEAK: Tooltip: Mission settings tooltips for "Investigate outside patrol area" and "investigate within weapon range" checkmarks.

TWEAK: Facility patrol missions check within weapon range now evaluates the targets outside area + best-weapon range

TWEAK: Submarine patrol missions check within weapon range now evaluates the targets outside area + best-weapon range

TWEAK: Surface patrol missions check within weapon range now evaluates the targets outside area + best-weapon range

TWEAK: No trails are created for Groups to avoid artifacts

TWEAK: Relaxed the 0.4nm drop range restriction for ASW torps to 1nm (gives more time to the shooter to engage)

TWEAK: Removed "WRA cannot be fulfilled" messages since it might be causing confusion

FIXED: #16548: Clicking on "Plotted Course Info" causes unit duplication

FIXED: Out-of-comms Units Still showing current position and heading

FIXED: #16553: SAM shouldn't use direct flight vs distant, low altitude target

FIXED: Endgame report exception, report not shown in log

FIXED: Aircraft not switching primary target to aid fired guided weapon and not cranking

FIXED: Unit leaving "Engaged Offensive" status while in a patrol mission and guiding a weapon towards a mission-relevant contact

FIXED: Escort aircraft not following weapon state RTB doctrine during strike

FIXED: #16557: AI missions do not generate flightplans to strike pre-planned (autodetected) targets

FIXED: Typo and wrong kind of message-box used when warning user that flight plan could not be generated with direct-path due to no nav zones

FIXED: #16560: Manual attack order against submarine with air launched torpedo displays "code error" in manual attack window

FIXED: #16310: [B1468] Aircraft in ferry missions can't refuel due to aircraft switching status

FIXED: TOT is broken in case where AC start firing while in the marshalling phase (and thus do not wait until they reach the Weapon-Fire Waypoint)

FIXED: ASuW missiles running in circles when the target is destroyed

FIXED: Number of flights for "investigate unknown contacts" and "engage contacts" in Mission Settings for Patrol

FIXED: #16569 ASW helis not engaging subs with torpedoes on ASW strike