1. Command: Modern Operations
  2. News
  3. CMO Public Beta - Build 1265.1

CMO Public Beta - Build 1265.1

CMO Public Beta - Build 1265.1

Please see the full changes from the last Public beta, this includes the full list of New features, additions and fixes
https://docs.google.com/document/d/1OqYHLRIRB_g5WGzLr36g52LCOgJirM0Nc7yk-RF1zJo/edit

NOTE: This is a public beta. Standard disclaimers apply.

Build 1265.1 Release Notes (changes from B1263.1)
========================================================================

* NEW SIM FEATURE (OPTIONAL): Weather affects the maximum speed of surface ships. When enabled, deteriorating weather conditions (and especially increasing sea state) has an adverse impact on the maximum speed that ships can travel. This effect is particularly acute on small-displacement ships. Depending on sea state and ship size, a ship may be forced to run at 3/4, half, 1/4 speed or even heave (effectively remain stationary).
The information about the weather-related limitation is shown in various ways:
- On the ship datablock: https://i.imgur.com/aIShD8P.png
- The Unit Status panel: https://i.imgur.com/qHZzZDO.png
- On the throttle/altitude window: https://i.imgur.com/j8VGrTw.png

Because this feature can potentially unbalance existing scenarios, it is optional (can be toggled on the "Scenario Realism Features" window) and is "ON" by default when making a new scenario, and "OFF" by default when loading an existing scenario.

* NEW SIM FEATURE: Aircraft maximum airborne endurance. This fixes the "aircraft may stay up indefinitely by multiple A2A-refuellings" realism flaw. Aircraft are now limited in their total airborne endurance depending on their size, type and crew complement. The information about current airborne total time and maximum endurance is listed on the fuel panel: https://i.imgur.com/mlsgADN.png ... and is color-coded for at-a-glance evaluation (dark red is bad). If an aircraft reaches it max endurance limit, it enters an "RTB - Exhaustion" state, turns straight for its home base and will refuse any manual orders to change course or engage in any other activity.

* ADDED: [Lua] Unit wrapper endurance-related properties (Unit.currentExhaustion & Unit.maxExhaustion)
* ADDED: [Lua] Added color to RP and Zone command and wrappers
* ADDED: [Lua] Color property in ReferencePoint functions
* FIXED: Mismatch in some Zone transform
* FIXED: Error creating 'mines' list
* FIXED: Lua setting formation caused crash in Formation Editor
* FIXED: Exception cause by missing groups
* FIXED: Exception for "Is Inside This Area" check collateraly causing OOM (heap full of exceptions) for large scenario
* FIXED: Slugtrail "use" option was entirely ignored
* FIXED: +/- key to adjust were not working as a shortcut to increase sim acceleration to "Double Flame"

All changes from the last public beta https://docs.google.com/document/d/1OqYHLRIRB_g5WGzLr36g52LCOgJirM0Nc7yk-RF1zJo/edit