1. Roguebook
  2. News

Roguebook News

December Balance Thoughts


Hello!

We hope you’re enjoying the latest changes to Roguebook.

As mentioned in our recent patch notes, we are currently working on a new hero, a daily tournament system, and for the upcoming console release. These things are quite large in scope and will take until late February to be ready for release. In the meantime, we would like to provide a smaller update focused around balance changes and less about content.

Balance change discussion


There have been a lot of content additions since the initial release of Roguebook. We feel we’re at a point where it is worthwhile to consider the state of the game and make some adjustments. Specifically, we are looking at making it a little bit harder to get those ‘crazy combos’ going.

Let’s be clear, we have intentionally tilted the game in the direction of game-breaking combos. We know it is fun to discover these and really crush your run from time to time - the problem we have is when it is happening in most runs. With all of the new content additions generally making the game easier, we feel it is a good time to tone some of these interactions back.

The goal is to have a set of changes we can apply to the game in January, but we want to gather some community feedback first. We expect that we are going to be tampering with some of the cards that players really love - and we’re a bit concerned about taking away important pieces of fun that players like in the game.

So, in short, we’d like to show you our proposed balance change list, and hear your thoughts on it.

[h2]Proposed balance changes:[/h2]

Change summary

These changes intend to reduce the abundance of energy in Roguebook that can lead to players doing unfair things too easily, while also stopping enemies from doing unfair things to keep up. The hope is that players will be a bit less explosive, giving subtler synergies a chance to shine, and toning down enemies slightly so that they are less dangerous when you do not get your power cards and gems for a run.

Dissolve will be added to the following cards:

  • Concentrate
  • Tea Time
  • Aurora's Promise
  • Rally
  • Ogre Surge
  • Ogre Cookie


Specific changes:

  • Rising Tempo
    Changed to “Whenever you play an attack card” instead of “whenever you play a card.”
  • Bold Bargainer
    Cost increased to 2 energy from 1 energy.
  • Unstable Concoction
    Energy gain reduced to 6 energy from 8.
  • Fill The Pot
    Now only draws 1 card (instead of 1 card per Sip).
  • Bronze Boomerang
    Reworked to trigger at the end of the turn like Phasestone.
    New effect: "After you play this, shuffle it into your deck at the end of the turn."


Map Generation Changes:

Currently, Faeria Well distribution at Rank 2 is:

  • Chapter 1: 2 Wells
  • Chapter 2: 2 Wells
  • Chapter 3: 2 Wells


We will be changing the distribution as follows:

  • Chapter 1: 1 Well
  • Chapter 2: 1 Well
  • Chapter 3: 3 Well


Overall, this reduces the total possible Faeria Well count each run by 1. Perhaps more importantly, it will more heavily weighs these valuable resources in Chapter 3 - which players sometimes neglect in exploring due to being strong enough to confront the boss right away.

Enemy Changes:

In conjunction with these changes, overall enemy stat scaling will be reduced in the higher Epilogues to compensate for the reduction in player power.

[h2]Conclusion:[/h2]

As mentioned above, we are eager to know what you think. None of these changes are set in stone, which of course is one of the major reasons we are asking how you feel about them.

Please leave your thoughts in this Steam post, or if you prefer - please join our official Discord for a live discussion.

Thank you for your continued feedback.

Patch 1.8.3: Hotfixes

Today we are releasing an update to live servers that contains mostly bug fixes, with one balance change to Sharra's Berserking talent which was incorrectly set a bit high.

  • Sharra's Berserking talent is now correctly set to 2 block, down from 3.
  • Berserking localisation corrected
  • Unstable Capacitor now works correctly
  • Molten Spice now swaps Sorocco correctly when blocking
  • Fixed a crash that sometimes happened when playing Wild Swing
  • Fixed a crash that sometimes happened when playing Shaytan Moonstone
  • Fixed a rare crash when flying on a Magic Carpet
  • Fixed some crashes involving the "Wheel of Chaos" event
  • Corrected camera movement when selecting a hero in the starting area
  • Corrected UI involving lead hero selection
  • Added support for D-pad in menu navigation
  • Removed the life counter for the Hunting Spear treasure.
  • Fixed the bold formatting in Blue Pendulum description
  • Fix a tutorial crash that could happen when using ink while Naddim is speaking.
  • Fixed a crash that could occur when dropping a run
  • Fixed Djinn's Lamp behavior when one hero is dead
  • Icon for Sharra's Bravado talent updated
  • Fixes to miscellaneous minor bugs


Thank you for your continued reports, and have a great day.

Vote for Roguebook for Outstanding Visual Style in the Steam Awards!

Thank you to all our fans, players, and everyone who has challenged the Roguebook.

What a journey it has been. We've been humbled by the support you've shown us, the feedback you've given, and how that's helped shape Roguebook. As the year draws to a close we're approaching the Steam Awards!

We'd love for you to vote for us, in the category of 'Outstanding Visual Style', as we think we really landed on something special in terms of our presentation. Or if you prefer, any other category.

We've still got more exciting things to come, so make sure to keep your eyes on the Steam Page, our social media, or the Discord to make sure you're in the loop regarding what's next for Roguebook.

Keep challenging those Epilogues and we'll see you soon!

Patch Notes - Version 1.8: Community Card Update

Today we are releasing our 4th major update since the release of Roguebook in June of this year. This update contains some new cards, talents, optimizations, and the usual bug fixes.

We thank you for all enjoying the game so far, and have some big news on what is to come next…

New Cards


We announced the winner of our design contest at the end of last month, and are releasing the fully playable cards today. These cards become automatically available and require no additional unlocking. Congratulations, Alex!



New Talents


You may not have noticed, but Sharra and Aurora have been behind on talents compared to the rest of the heroes. With today’s update, each hero will be brought to the same total of 12 possible talents each.

[h2]Sharra[/h2]

Bravado
Sharra gains 1 Power for each stack of Courage she has.

Berserking
At the end of each turn, gain 2 Block for each stack of Courage Sharra has.

Threefold Rhythm
The third card Sharra plays each turn gains 3 Power.

[h2]Aurora[/h2]

Breeder
The first time you summon Frogs each turn, summon 3 more.

These talents will be available on all future runs.

Adjustments and Bug Fixes:


  • Added further optimizations to game performance
  • Added controller support for hero selection
  • Chosen hero skins are now displayed for all characters in the hero selection panel
  • Fixed a bug where voice lines were disabled on the first start up of the game
  • Fixed several issues with displaying tooltips during battle
  • Fixed issues involving Unstable Capacitor
  • Characters should no longer randomly become completely white
  • When disabled, flash gems are no longer completely greyed out
  • Disintegrate now draws itself at the start of each battle, consistent with Binding Topaz behavior.
  • Stopped Naddim from flying into the sky when the player has a Magic Carpet
  • Fixed edge cases which allowed players to skip unlocking Seifer by using a Wind Gate
  • Fixed several typos and localization issues
  • Fixed some issues with the tutorial system
  • Sharra now says the correct voice line when picking up her 3rd Faeria orb


What’s next?


This is the first update since release that does not contain a major new feature - and there is a reason for that. We have been actively working on a few big things that might interest you.

[h2]Daily Tournaments[/h2]

In short, we will be releasing a system of daily tournaments for players to compete in. These events will contain special modifiers and have global rankings.

We want to provide you another way to enjoy our game, if you’re interested in this sort of thing.

This feature is huge, but already in production and is coming your way. Stay tuned.

[h2]New Hero[/h2]

The fifth hero for Roguebook is already in its internal testing phases. This is perhaps the #1 most requested feature for the game. We’ve actually been working on them for some time, but we’re far enough along now to be confident to announce they will be ready early next year.

This hero will be available in normal runs via DLC, but you will be able to use them in the Daily Tournament system with everyone else for free.

Who is the hero? Someone you may not expect...

[h2]Console Release in February - 2022[/h2]

We’re happy to announce that our console versions will become available this February.

Working on the console versions has taken an enormous amount of time, and it’s been going on in the background of every update we have ever released. However, we’re quite pleased with the progress. Apologies for the delay!

[h2]Conclusion[/h2]

If you can’t tell, we have a goal to please as many types of players as possible. Don’t plan on getting the console version? No problem, we still have a major tournament feature coming for you. Don’t like the idea of daily tournaments? No problem, we have another hero coming for you. Don’t want a new hero? Well, uhh… really? Sorry :(

In all seriousness, we recognize today’s major update is relatively small in comparison to the huge ones we have released previously. We just felt it was important to let you know why.

Thank you for playing the game that we work very hard on, and good luck out there.

  • Team Abrakam
Join our official Discord channel

Patch 1.7.4: Hotfixes

Today's Roguebook update fixes a variety of crashes we have detected or have been reported to us since the last update. Overall stability should now be improved.

In addition, the following specific issues have been addressed:

  • Fixed the Achievement for purchasing all Rank 1 Embellishments.
  • Multiple instances of the same room should no longer appear in Gem Mines.
  • Players should no longer automatically move at the beginning of each chapter.
  • Fixed the animation for gaining Faeria during battle.


Thank you for your continued reports, and thank you for playing our game.