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Roguebook News

We Messed Up - Day 1 DLC, Apex Predator Pack & Roguebook



Since the release of Roguebook on June 17th, we've received a lot of valuable feedback. The reception has been a mixture of good and bad, but there is a severe issue that we feel we need to address immediately: our launch DLC. We’ve made a mistake and we’d like to apologize for it.

When we created the Digital Deluxe Edition of Roguebook, our goal was to create an option for those who wanted to show a little additional support for the game. We focused on cosmetics, but we were concerned this wouldn't be enough. So we ended up creating some exclusive content as a bonus for players who wanted to support the game and get more from it. In hindsight, this was a mistake and one we'd like to fix.

We have integrated the Apex Predator Pack into the base game, for free.

Having done this, we have worked with Steam to lift the restrictions on requesting a refund. Anyone, regardless of playtime will be able to request a refund on the Apex Predator Pack, regardless of whether you purchased it as a bundle or separately.

One exception is the Deluxe pre-order customers, who will need to ask for a complete refund of the game and then purchase the game again at the new price. If you wish to keep your progression, make sure to copy your save data located here:



Once again, we'd like to apologize to our community. We worked very hard on Roguebook, and want to be sure we're treating our supporters right. Please continue to hold us accountable and send us feedback. You can count on us to take action. We would have prefered to have made all of the right decisions before release, but we will settle for learning from this mistake.

Version 1.4 will arrive this week, introducing a very long list of improvements of all sorts. Our will is to keep forging the game as time goes by, this is about listening to our players not only to address issues, but also by creating additional free content that will help the game shine. This is just the beginning. Thank you for your understanding, and see you on the forums.

Roguebook review




Those who've found their niche in the recent trend of deckbuilding and dungeon-crawling roguelikes will find something to enjoy in Roguebook, a confident, competent release from card game development veterans Abrakam Entertainment, the creators of Faeria. Set in the same world, it's a colorful, whimsical, and charming fantasy. It also very proudly fits the genre mold, a run-based game that lets you iteratively unlock new cards, treasures, and characters for increasingly powerful builds to take on self-paced challenges...
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Welcome to Roguebook - Developer Note



We want to welcome all the new players to the world of Roguebook!

Since our launch yesterday we've received tons of great community feedback on the game. Abrakam and Nacon are working hard to consolidate all of this into actionable tasks to improve the balancing of the game.

Join us on the forums if you've got feedback, because we'd love to hear it!

Roguebook is out with Slay The Spire-inspired battling from Richard Garfield and Faeria devs

Ah yes, Roguebook! That game about venturing across the pages of a book and-- No, wait, that was Trials Of Fire. Roguebook is instead the new game from the developers of Faeria, and it's a deckbuilder constructed with help from Magic: The Gathering creator Richard Garfield. It's out now.


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Day 1 Hotfix

We've pushed a small patch live fixing some day 1 issues;
  • The font for the traditional chinese, simplify chinese, japanese, koreen have been fixed (previously there were missing characters)
  • The first battle you encounter loads much much faster
  • The steam save cloud is working correctly (this is actually already fixed on live, too)
  • Magic Inkcap fixed
  • Yakkapult has been nerfed
  • Dialog popups last 1 second more
  • Updated Doom Coin art
  • Other minor bugs fixes