Patch 1.0.5 Matchmaking Fixed, Larger matches possible!
Major Game Changes:
- The first two zones will start closing MUCH faster. They close slowly so be sure to Hold M to find the white safe circle.
- New matchmaking will wait for 3 players on different teams to start a server. It will also prevent new servers from spinning up when one is already looking for a match. This should increase match sizes dramatically.
Balance Summary:
The blink behind meta is very strong right now. The constant movement while its on cooldown also doesn't give ranged abilities the chance to react. I want to open up more space where people aren't moving insanely fast so people have a chance to hit them.
Balance Changes:
Smokebomb CD 4s -> 8s
Sprint CD 6s -> 8s
Sprint Speed 4x -> 3x
BlindBehind Range 4000 -> 2500 (This should give people the chance to stay out of range and hear you approaching)
Meteor Speed 2000 -> 2000 increasing to 3500 over duration
ArrowVolley Arrow Damage 6 -> 5
Kickback DMG 20 -> 15
Backstab behind DMG 30 -> 25
Laserbeam Cast time 2s -> 1.25s
Entangling Wall is now called Vine Cage
Bug Fixes:
- Fixed a bug where dropping and picking up an ability reset its CD. Thanks @Havoc ICMC
- You can no longer get perma-rooted
- A potential fix for not seeing the start groups if game starts while you are minimized
- A lot of the holes and embedded ability spawners have been fixed on the map
- We've implemented error text that will allow us to help people who never get into a match
- Dragons will now chase you a little ways
- Your teammates should never appear multiple times anymore on your UI (and other fixes to teammate UI)
- Attempted another fix at start selection group disappearing
- Fixed a bug when you hit enemies very very far away
Small Stuff:
- Character Selection -> Character Skins to try to make it more apparent its just cosmetics
- More matchmaking status details in client