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  3. Patch Notes v1.0.18 - v1.2.1

Patch Notes v1.0.18 - v1.2.1

Patch v1.2.1


Summary: Mostly bug fixes introduced by upgrading the Unreal Engine to 4.23 but also a few balance changes.

Balance changes:
- Arrow Volley:
- Speed increased from 8000 -> 10000
- Increased size of arrow model to better match collision radius

- Siphon Chain:
- Cast range increased from 1000 -> 1500
- Chain break distance increased from 1500 -> 2000

- Knockup Punch:
- Cooldown reduced from 7 -> 6

- Super Jump:
- Can now be cast in the air

Bug fixes:
- Fixed a bug where alt-tabbing would cause crashes in fullscreen mode
- Fixed a bug where vsync was always enabled in windowed fullscreen mode
- Fixed a crash caused by the initial cast of Smoke Bomb

Patch v1.2.0


Summary: Major movement based ability rework to allow casting abilities during dash and jump forces. Smoke Bomb is now targeted, and Arrow Volley has been buffed. We've also fixed a bug that was preventing players with special character in their Steam name from being able to connect to game servers.

Major features:
- Unreal Engine updated from 4.22 to 4.23

Minor features:
- Slightly increased the height of the crosshair to give a better perspective for ground target abilities
- Movement abilities can now be activated more quickly upon finishing another movement ability (tightened activation windows)

Balance changes:
- Forward Dash Attack:
- Now allows you to cast non-movement abilities during dash
- No longer locks your control rotation during dash
- Dash speed reduced from 6000 -> 3000
- Camera no longer lags behind during dash
- Improved collision behavior when dashing into very close objects

- Super Jump:
- Now allows you to cast non-movement abilities during jump force

- Sword Slash:
- Now allows you to cast non-movement abilities during dash

- Arrow Volley:
- Projectile speed increased from 4000 -> 8000
- Reduced delay between arrows from 0.2s -> 0.15s

- Siphon Chain and Blink Behind:
- Can now target lock through walls. This intends to make melee builds more viable and fleeing from unfavorable fights more difficult. This also attempts to solve the problem where in some scenarios you feel like you should be able to target lock, but the targeting reticle is just barely blocked by some object in the world.

- Smoke Bomb:
- Can now aim where you want to teleport to
- Has a targeting reticle to visualize where you will teleport to when holding down the activation key

- Ground Wave:
- Damage reduced from 20 -> 10

Bug fixes:
- Fixed a bug where players with special characters in their Steam name were not able to connect to a game server
- Potentially fixed intermittent bug where players get rooted permanently

Patch v1.0.19


Summary: ArrowVolley rework, damage indicators, increased tick rate of damage-over-time abilities, and toning down some "need-to-have" abilities.

Major features:
- ArrowVolley has been reworked. It now functions more like a machine gun (similar to HomingSpheres but without the homing). The projectiles are still affected by gravity and shoot 8 over a short period of time. All projectiles are launched in the direction you are aiming with a brief delay in between instead of 5 launched instantly in a fan orientation. Each arrow still does 5 damage.

Minor features:
- PlayArea no longer closes all the way and shrinks to a predefined size. To protect against players holding servers hostage, the server will now automatically terminate itself after 30 minutes.
- New higher resolution crosshair.
- Added a crosshair damage indicator upon dealing damage.
- Added a 2D sound indicator upon dealing damage.
- Added unique sounds on victory and defeat at the end of the game.
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Balance changes:
- Blackhole
- Damage:
Frequency: 1s -> 0.5s
Damage: 3 -> 1.5
Duration: 5s (unchanged)
- Total damage: 15 (unchanged)

- Fireball
- Initial damage:
- 0 -> 12
- Burn damage:
- Frequency: 1s -> 0.5s
- Damage: 5 -> 1
- Duration: 4s (unchanged)
- Total damage: 20 (unchanged)

- FireRain
- Damage:
- Frequency: 1s -> 0.5s
- Damage: 8 -> 4
- Duration: 4s (unchanged)
- Total damage: 20 (unchanged)

- SiphonChain
- Damage:
- Frequency: 1s -> 0.5s
- Damage: 4 -> 2
- Duration: 5s (unchanged)
- Total damage: 20 (unchanged)

- GroundWave:
- Root duration: 1.75s -> 1.25s

- InstantHeal:
- Heal strength: 15 -> 10

Bug fixes:
- Fixed bug where in rare cases, game sessions would stay active forever with no connected players.
- SiphonChain now properly ends on death of either the source or target actor.
- Death recap system will now properly give credit to the last damaging player when disconnected.

Patch v1.0.18


Summary: Matchmaking has been rewritten to eliminate unnecessary fragmentation of players. This is a system that is developed in front of our previous matchmaking system to hijack player placement. We now have a separate group of servers that we try to manually funnel all players into first. If all those servers are full or in progress, you will fallback to the old matchmaking system (which shouldn't happen until we have more players). The new system also corrects the unpredictability of getting a random teammate. For example, if 20 solo players get thrown into a game session, all 20 players will be on their own team. Once the 21st player joins, since there is only a maximum of 20 teams allowed, that player will get thrown on the first team with an open slot.