Patch 2.0.0! Launch Event with Cash Prizes Feb 7th - Mar 1! Leaving EA!
Summary: This patch turns on the tracking for the launch event. You can read the details here. You can win cash prizes and everyone who fills out the form and plays 50 games over the next 3 weeks will get 1500 in-game coins, enough to buy a chroma.
A note from the developers:
The past 5 months of Early Access has been great for Valgrave Immortal Plains. We saw over 50,000 registrations. We fixed countless gameplay bugs, server crashes, connection troubles, and performance issues for players. We had over ten thousand matches played. We created about a dozen new abilities for the game. Which came mostly from suggestions from the community. Working with you all, we have balanced the game and adjusted important aspects to make it the best game we can.
We realize that the lack of players has been a huge turnoff for new and passionate players alike. We believe with the full launch and contest we’ll be able to tackle these problems. Balance hasn’t always been perfect and we thank you, as a community, for helping us correct quickly and efficiently the major outliers we introduced and continue to look forward to this collaboration.
Yet full launch does not mean we are done updating the game. We are working on crafting a more interesting lobby experience so you have time to practice and get acquainted with abilities prior to the matches starting.
Additionally we will be updating NPCs. This will take the form of bosses who will create points of interest which will award powerful unique abilities. These battles will encourage players to fight at different zones of the match each game if they want to risk early battles, or take a more leisurely approach by spawning far away from these locations.
Finally we’ll be adding countless new abilities to the game. We have a vision where we turn the dozens today in hundreds tomorrow. Making the number of combinations skyrocket in the process.
We thank everyone again who has stuck through this Early Access process and hope you continue to support us as we build this game together to new heights. A big shout-out specifically to Yui-chan, TheHakon, Kukkel, Papafolopha, GetEmWetShaggy, and Simbah as community members who have been especially helpful in their suggestions and bug reporting. There have been countless others not named who have been crucial to our success.
As always, join the discussion on our discord here.
A note from the developers:
The past 5 months of Early Access has been great for Valgrave Immortal Plains. We saw over 50,000 registrations. We fixed countless gameplay bugs, server crashes, connection troubles, and performance issues for players. We had over ten thousand matches played. We created about a dozen new abilities for the game. Which came mostly from suggestions from the community. Working with you all, we have balanced the game and adjusted important aspects to make it the best game we can.
We realize that the lack of players has been a huge turnoff for new and passionate players alike. We believe with the full launch and contest we’ll be able to tackle these problems. Balance hasn’t always been perfect and we thank you, as a community, for helping us correct quickly and efficiently the major outliers we introduced and continue to look forward to this collaboration.
Yet full launch does not mean we are done updating the game. We are working on crafting a more interesting lobby experience so you have time to practice and get acquainted with abilities prior to the matches starting.
Additionally we will be updating NPCs. This will take the form of bosses who will create points of interest which will award powerful unique abilities. These battles will encourage players to fight at different zones of the match each game if they want to risk early battles, or take a more leisurely approach by spawning far away from these locations.
Finally we’ll be adding countless new abilities to the game. We have a vision where we turn the dozens today in hundreds tomorrow. Making the number of combinations skyrocket in the process.
We thank everyone again who has stuck through this Early Access process and hope you continue to support us as we build this game together to new heights. A big shout-out specifically to Yui-chan, TheHakon, Kukkel, Papafolopha, GetEmWetShaggy, and Simbah as community members who have been especially helpful in their suggestions and bug reporting. There have been countless others not named who have been crucial to our success.
As always, join the discussion on our discord here.