Patches 1.2.8 1.2.9 - Contest with cash prizes starting Feb 7th!
Patch v1.2.8 & v1.2.9
Summary: Three new abilities! Projectiles are a bit on the weakside already and with the addition of the melee abilities Ice Nova and Spike Smash they need a buff overall to stay competitive.
A New Contest with Cash Prizes! Check out details here. tl;dr: Win some money by referring yourself and others then playing games. More questions? Want to find people to make matches with? Join DISCORD.
New Abilities:
- Ice Nova is a 15 damage, 4s cooldown spell that attacks in a radius around the caster and slows all hit targets by 33% for 3 seconds.
- Spike Smash is a 20 damage downward melee attack that can only be used while airborne. With a cooldown of 3 seconds, it will send opponents flying toward the ground and give you an upward boost if you land it.
- Water Orb is a slow moving short range projectile that spawns additional projectiles in a 360 radius around itself. Both the orb and its shards deal 20 damage a piece. Has a cooldown of 4 seconds.
Minor features:
- Zone now closes much quicker and does 25% less damage.
- Auto-exposure has been turned off so we can better make use of light particles on abilities. To compensate we've turned up the contrast and saturation. We'd love feedback on the new look.
- Camera no longer collides with other characters.
Balance changes:
Boomerang:
- DMG 20 -> 25
- CD 1s -> 2s
Cosmic Shards:
- DMG 20 -> 30
- CD 1s -> 2s
Fireball:
- DMG 17 -> 15
- DOT 1 -> 2.5
Forward Dash Attack:
- Collision reworked so it should be easier to hit.
Frost Arrow:
- DMG 25 -> 30
Kick Back:
- Should be much more responsive and not lock you out of using abilities for as long.
Laser Beam:
- DMG 30 -> 40
Spear Throw:
- DMG 20 -> 30
- CD 2.0s -> 2.5s
Super Jump:
- Now marked as a melee spell to better hint at its use.
- Now temporarily disables collision with other characters to prevent bouncing off of their head.
- DMG 20 -> 15
- CD 5 -> 6
Sword Slash:
- CD 3 -> 2.5
Bug fixes:
- Laser Beam and grounding wave should no longer cause permarooting on poor connections.
- Fixed the "rubber-banding" effect during Forward Dash Attack, Super Jump, and Sword Slash.
- Laserbeam should now work properly again.
- You should no longer get stuck in swordslash (let us know if its still happening as we cannot reproduce)
- Fixed an issue where you might become immune to launches from other sources (KnockupPunch, Bouncing pads, SpikeSmash, etc)
- Fixed an issue where your skin would show you as invisible if Steam was having server issues
- Made ForwardDashAttack on bumpy ground a little less likely to stop
Summary: Three new abilities! Projectiles are a bit on the weakside already and with the addition of the melee abilities Ice Nova and Spike Smash they need a buff overall to stay competitive.
A New Contest with Cash Prizes! Check out details here. tl;dr: Win some money by referring yourself and others then playing games. More questions? Want to find people to make matches with? Join DISCORD.
New Abilities:
- Ice Nova is a 15 damage, 4s cooldown spell that attacks in a radius around the caster and slows all hit targets by 33% for 3 seconds.
- Spike Smash is a 20 damage downward melee attack that can only be used while airborne. With a cooldown of 3 seconds, it will send opponents flying toward the ground and give you an upward boost if you land it.
- Water Orb is a slow moving short range projectile that spawns additional projectiles in a 360 radius around itself. Both the orb and its shards deal 20 damage a piece. Has a cooldown of 4 seconds.
Minor features:
- Zone now closes much quicker and does 25% less damage.
- Auto-exposure has been turned off so we can better make use of light particles on abilities. To compensate we've turned up the contrast and saturation. We'd love feedback on the new look.
- Camera no longer collides with other characters.
Balance changes:
Boomerang:
- DMG 20 -> 25
- CD 1s -> 2s
Cosmic Shards:
- DMG 20 -> 30
- CD 1s -> 2s
Fireball:
- DMG 17 -> 15
- DOT 1 -> 2.5
Forward Dash Attack:
- Collision reworked so it should be easier to hit.
Frost Arrow:
- DMG 25 -> 30
Kick Back:
- Should be much more responsive and not lock you out of using abilities for as long.
Laser Beam:
- DMG 30 -> 40
Spear Throw:
- DMG 20 -> 30
- CD 2.0s -> 2.5s
Super Jump:
- Now marked as a melee spell to better hint at its use.
- Now temporarily disables collision with other characters to prevent bouncing off of their head.
- DMG 20 -> 15
- CD 5 -> 6
Sword Slash:
- CD 3 -> 2.5
Bug fixes:
- Laser Beam and grounding wave should no longer cause permarooting on poor connections.
- Fixed the "rubber-banding" effect during Forward Dash Attack, Super Jump, and Sword Slash.
- Laserbeam should now work properly again.
- You should no longer get stuck in swordslash (let us know if its still happening as we cannot reproduce)
- Fixed an issue where you might become immune to launches from other sources (KnockupPunch, Bouncing pads, SpikeSmash, etc)
- Fixed an issue where your skin would show you as invisible if Steam was having server issues
- Made ForwardDashAttack on bumpy ground a little less likely to stop