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  3. Patch 2.2.1 GravityOrb and Poison Spit added, Less abilities on map

Patch 2.2.1 GravityOrb and Poison Spit added, Less abilities on map

GravityOrb:
A 15 damage projectile that will launch enemies hit to its center location. Larger and slower than a normal projectile.

Poison Spit:
A damage over time projectile with special rules. Does 1 damage on application and every 2 seconds for 10 seconds (6 damage total). Stacks infinitely and each hit you make refreshes ALL stacks on the target. Has a 1s cooldown. Great for keeping people in combat to prevent them from healing.

Pedestals now only have 2 abilities instead of 3. We hope this has a few effects since you won't find the abilities you want as often.
1) Encourage more build diversity
2) Give newer players more time to learn the game by preventing veteran players from stacking movement in the first 30 seconds and rushing them down.
3) Increasing the time it takes to explore all the abilities.

Anti-projectile Shield:
- Size increased by 25%
- New sexy particle effect

Backstab:
- Backstab is now more generous in considering you behind your opponent. (90 degrees -> 160 degrees)
- Fixed bug where if you were slightly above or below your target you might not get credit.
- Fixed bug where if you had been hit by backstab multiple times you would take damage when hit in front.


BlinkBehind:
- Range increased from 2000 -> 2250
- Fixed bug where you would sometimes not teleport. You will still fail to teleport if you are falling too fast. We will fix this last edge case in a future patch.
- You will now be closer to your target when using BlinkBehind
- Now marked as a utility (green) spell

Dragons Breath:
- Now marked as a melee (red) spell

Fireball:
- Fixed bug where you could hit players behind you on cast

Rising Wall:
- Length increased by 2x

SiphonChain:
- Leash duration 4 -> 7
- Damage/Heal per tick 2 -> 1
Smoke Screen:
- Now applies a 50% movement speed buff for 4.5s to yourself AND teammates
- This effect CANNOT stack and won't be refreshed if you get hit by another friendly smokebomb while it is active. [Don't stack smoke bombs my friends]

Soul Anchor:
- Now anchors you significantly higher. (easier to anchor people jumping mid air)
- Cooldown 1.25s -> 1s
- Projectile collision increased 32 -> 50 to better match mesh.

Tornado:
- Cooldown 5.5s -> 4s

Localization:
- Chinese localization has been updated. Thanks to DongYang Li.

Quality of Life:
- Lillypads no longer have collision on them.
- Zone now closes slightly slower. You should be able to outrun without movement abilities.

Bug Fixes:
- Fixed a rare crash when the zone would spawn in.
- Team member UIs should no longer jitter on some resolutions.
- Potential fix for falling through the map when on top of VineCage or RisingWall
- The zone will now show the correct height. The actual height is the same, the effect is just fixed.
- Fix for damage recap system that should increase server performance.
- Projectiles should no longer play both the environment hit and character hit projectiles
- Fixed a bug where knockpunch had fireball as its name