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Valgrave: Immortal Plains News

Patch 3.1.0 New Ability: Explosion, Collision Improved

[h3]New Features[/h3]
New Ability: Explosion!
Chant to create a massive explosion that deals 35 damage in a large area. Becareful though because it will lock you in place for the duration of the ability and has a long 9s cooldown.

Alexander and Arthur have received new chromas that will be given out in an upcoming promotion so their price is set to 999k coins. After the promotion their prices will drop to 20k coins.

[h3]Balance Changes[/h3]
Arrow Volley
- Time Between Arrows 0.1s -> 0.07s

Boomerang
- Cooldown 3s -> 2s

ChargeBlast
- Has a new icon.

Firerain
- Cooldown 7s -> 6s

Groundslam
- Cooldown 5s -> 4s

Knockup Punch
- Cooldown 5s -> 4s

Meteor
- Environment Collision Size reduced

Shield Counter
- Cooldown 5s -> 4s

Siphon Chain
- Duration 7s -> 8s

Swordslash
- Cooldown 2.5s -> 2.0s

[h3]Bugfixes[/h3]
- Added server logging around some loops to try to ascertain where the infinite loop server crash is happening.
- Improved collision which should prevent players from falling through the map.
- You can no longer drop abilities that require channeling in the middle of the channel

Patch 3.0.1 ChargeBlast Added, Code Redemption Added

[h2]New Features[/h2]
Charge Blast has been added to the game. This ability is a slow projectile that has a 1s cooldown. Its damage and size increases as you charge over 3 seconds. It can go from 10-40 damage and grows from a tiny projectile to a very large one.

Code Redemption. We'll now be able to do promotions easier via codes. If you are a content creator (or know one) and would like to do a giveaway please let me know.

[h2]Balance Changes[/h2]
BlinkBehind:
-Range 2250 -> 3000

Boomerang:
-Return Range Increased 50%

Firerain:
-Damage 3 -> 4
-CD 6s -> 7s

Grapple:
-Range 5000 -> 6000

Homing Spheres:
-Time Between Orbs 0.25s -> 0.15s

IceNova:
-Radius 700- > 750 to better match visuals

Shield Counter:
-DMG 15 -> 20

Smokebomb:
-Range 2250 -> 3000
-DMG Radius 350 -> 750

SpikeSmash:
-Radius 400 -> 500

Swordslash:
-CD 3.5s -> 2.5s

Vine Cage:
-CD 6.5s -> 8.0s

[h2]Bug Fixes[/h2]
DragonBreath particle effect will no longer cast to the side.
Grapple should no longer stay around and fail to be destroyed.
Targeted abilities like SuperJump's activation have been reworked that should allow for more consistent behavior.
Fixed a potential server crash

[h2]Quality of Life[/h2]
The precision of aiming between clients and servers has been increased. This will likely improve aiming at long distances.
The waiting for players screen has been reduced from 90 seconds to 60 seconds

Patch 3.0.0 Bots added to game! Performance improvements!

Bots v1.0 have been added to the game!
- New players will get to play in bot only matches to have a better learning environment, the party leader determines this so letting new players be the leader will help
- Bots will fill up all games to 30-40 players
- Bots prefer to kill each other but will aggro whoever does damage to them over all other targets

Performance improvements! We have seen about a 30% reduction in memory and about a 50% reduction the CPU.

UI Has been updated. Your teammates now appear in the upper left and the UI under the minimap has changed.

Balance Changes:

Grapple
- Max Range 4000 -> 5000

GroundSlam
- Icon has been updated for better clarity at a distance.

Fireball
- Burn duration 8 -> 10s (this add 4 more damage)

Laserbeam
- Damage 30 -> 35

PoisonSpit
- Tick rate 1.5 -> 2.0

SoulAnchor
- Anchor duration 8 -> 5s

Quality of Life:
- Strange terrain has been fixed to make the world more sensical where you can and cannot walk.
- Fixed a few places where the game could hitch on lower end PCs.
- The zone now closes more slowly (both in rate and timings) to account for more fights due to bots
- The zone will now close almost all the way

Bug Fixes:
- It should no longer be possible to fall through the map
- It should no longer be possible for your camera to be under the map
- Impaling shot will now better credit damage to the caster
- Fixed a crash that could occur when going to pickup an ability
- Fixed a rare server crash

Patch 2.2.5 - New Ability Ground Slam! French Localization!

New Ability!

Ground Slam:
This ability can only be used while on the ground. It will deal damage and knockup all players (except yourself). You can charge it by holding the button press for longer which will increase its range, damage and knockup. It can deal 10-30 damage depending on the charge and has a 5s cooldown.

French localization has been added to the game thanks to Julien "@chtichoko" Paszkot. Also thanks you Tyransis for QAing.

Hook:
- Now has a 12000 max range

Meteor:
- Significantly lowered its environment collision size while falling

Quality of Life:
- Changing your keybindings will now be reflect on your abilities in the UI.

Bugs:
- Fixed bug where dragons would count towards kills
- Fixed bug where using SuperJump, Firerain, Meteor, and similar abilities would allow you to reset cooldowns.
- Dutch localization has been updated. Thanks Marvi and MrYorbs and friend!

Bot Progress:
- Using Abilities = DONE
- Combat and Circle Movement = DONE
- Jumping up ledges = DONE
- Able to miss atks = DONE
- Target via sight/sound = DONE
- Falling off ledges = 75%
- Spawning in like a player = 0%
- Have dynamic difficulty = 0%
- New players vs bots only = 0%
- Performance testing = 0%

Stretch goals for Bot:
- Bots can attack dragons = 0%
- Bots can pickup abilities = 0%

Patch 2.2.4 - Dutch Localization, Higher Player HP, Lower Dragon HP

Dutch (Nederlands) Localization has been added to the game. Thanks to @Marvi and @Mera

Player Health 100 -> 125
Dragon Health 120 -> 60
MaxHealth Gain per Level 3 -> 4
After gaining 75% movement speed, you will gain diminishing returns on speed buffs.

Gravity Orb:
Pull Strength 1000 -> 1800

Laserbeam:
Damage 25 -> 30

PoisonSpit:
Size 64 -> 128
Cooldown 1 -> 2s
Damage per tick 1 -> 2

SoulAnchor:
Damage 5 -> 7
No longer does 10 bonus damage upon activating the root
Cooldown 1 -> 1.5s

SwordSlash:
Damage 10 -> 15

Bug Fixes:
Trigger abilities should behave more properly.