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Dream Engines: Nomad Cities News

Dream Engines 1.0 Patch 5

Overseers, this update fixes of several issues that were accumulated since the 1.0 release of Dream Engines. Please let us know of any other issues you may have encountered when playing the game.

Here's what was fixed:
  • Fixed a UI problem where the weight of buildings not being displayed correctly.
  • Damage modifiers will now affect abilities such as remote surge, as intended.
  • Tiny can no longer deal damage with abilities when under the effect of the chameleon ability.
  • In the rare case that an expedition reward offers an option that you already own (could happen if you bought the item from ruins after an expedition has started) - selecting that item will now show an error message so you won't waste the reward by mistake.
  • Fixed an issue where you could accidentally closed the archeology unlock window and loose the selection.
  • Loading mods will now also load files within Subfolders if a game mode with that subfolder name is active (namely, this lets you mod tribes and add tribe-specific configurations).
  • Added a new font that supports some characters that were not supported by the old font, to allow better translation mods. Specifically some cyrillic characters were missing in the original fonts.


As always, I welcome you to join our discord and chat with me and other overseers: https://discord.gg/invite/dreamengines

Tomer @ Suncrash

Version 1.0 Patch 4

Another patch fixing some issues, including a fix for a rare and elusive bug that managed to survive since the early days of the Early Access. Thank you all for reporting these issues and for your patience in waiting for their fixes.

  • Fixed a very old and elusive map generation bug in which sometimes ruins or other resources failed to spawn because the area they were intended for was too small. Huge thanks to all the players who sent me save files to help reproduce and solve this issue once and for all.
  • Added Korean fonts so translation mods into Korean display properly. Note: Korean is not officially supported and keeping translation mods up to date depends on the mod author and are not guaranteed.
  • Tweaked the green research and green refining city core modules so their bonuses are a bit more worthwhile.
  • Fixed bug with overachiever achievement that required a "Challenging" difficulty level in contrast to the achievement description that did not specify this. The achievement no longer has a difficulty requirement and can be acquired at any difficulty level.
  • Fixed turret range display when hovering them or when moving turrets, so they take into account upgrades and installed modules that change the attack range.
  • Turret vision range increased for turrets with high attack range, and upgrades/modules that increase attack range also increase the vision range now.
  • Fixed a bug when the setting to enable free camera in management mode by default was enabled, in which switching to management mode by pressing the F shortcut directly from combat mode would switch to management mode without enabling free camera.
  • Fixed a translation issue for the "Can't land here" indicator that only appeared in English regardless of the selected language.

Version 1.0 Patch 3

Patch 3 has a few more bug fixes for issues reported by players:

  • Fixed issue in campaign when playing with raids disabled where you couldn't take off after the raid story mission.
  • Fixed description of the Overachiever hidden achievement to more accurately explain that achievement.
  • Fixed missing story line in the opening sequence.
  • Having more than 6 different items in the passive income will no longer break the UI of the building receiving said items.
  • Fixed confusing typo in last story dialog.

Update 1.0 Patch 2

A few fixes for issues that players encountered:

  • Items you can't take with you now have a no-fly icon like they were supposed to.
  • Fixed a bug with defense story missions when playing with raids disabled in the difficulty settings. These missions will now immediately be marked as complete.
  • Removed redundant dialogue text that reminds the player about flying away, that appeared twice in two story missions.

Update 1.0 Patch 1

Fixed a couple of issues that were reported since launch yesterday. Thank you to all the players who reported these issues.

  • Sulfuric Acidstone production recipe was incorrectly assigned to the Wood Warper and was not usable because it needed an add-on that only existed in the Stone Worker. It's now producable in the Stone Worker as intended.
  • Fixed a bug when moving the Archeologist building that made all archeology projects free until saving and reloading (there was no upkeep when performing a project).
  • Fixed a bug when moving the scout tower that cancelled the bonus free destination reroll until the game was saved and reloaded.
  • Fixed destination generation that generated more than 6 types of resources in some scenarios. There's no room to display more than 6 in the destination cards.
  • Fixed a display issue in the destination selection window when there was a free reroll that only happened in some languages.