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  3. THE UPDATE WERE WE ADD TOO MUCH! +40 UPGRADES, +11 WEAPONS!

THE UPDATE WERE WE ADD TOO MUCH! +40 UPGRADES, +11 WEAPONS!

Backpack Guy getting excited when he sees you and will wave away when you leave. Click here to see the animation, this is worth it trust me! Hello, it's BOON! It brings me great joy to share the biggest update we've ever done for Wally.

I made you a special video, and it would mean a lot to me if you could see it as I'll be able to explain myself better on what problems I've been tackling in Wally these past few months and what we added to help make the greatest rogue-lite ever.

https://youtu.be/SQZ9GpmHFvY?t=19

In a nutshell, this update's main goal is to deliver a different experience every time you launch a run, encounter different synergies that end up creating a different experience overall.


Here are the MAJOR changes that Wally has undergone.


18 New Quests have been added to the game


After dealing 150 Damage: you can activate the reward. Then the quest will refresh and you'll be able to complete it again.

QUEST REWARDS Legendary quests can be found after defeating bosses.
  • Get an apple.
  • Get +5 bombs
  • Get 1000 coins
  • Get permanent damage to all weapons
  • Get permanent attack speed to all weapons
  • Get permanent health
  • Get permanent stamina
  • 10 seconds of invincibility
  • +1 Persuade (Let’s you skip curses)
  • (LEGENDARY Badge, can only obtain after killing a boss: Get a random upgrade)
  • (LEGENDARY Badge, can only obtain after killing a boss: Get a random legendary weapon)
  • (LEGENDARY Badge, can only obtain after killing a boss: Get 2 apples)
  • Upgrade stamina buddy (if he cannot attack, allows him to attack), If Stamina buddy can attack, this will increase his attack speed
  • Get a random badge reward



Second dungeon's art has been revamped.
CHANGES




  • Hugging backpack guy only gives out random upgrades
  • Removed Foxlion boss fight.
  • Reworked the boomerang tutorial.
  • Added a new downgrade that increases the speed of grinders.
  • Added Red Birds
  • Removed being able to change the darkness level.
  • Removed line of sight shadows.
  • Saw blades are removed upon clearing the dungeon
  • Sawblades are now killable if you destroy the wall they are on.
  • Bear max hp upon destroying beehive reduced from 12 HP to 10 HP
  • Fixed the potion’s text not showing up correctly on the ui layer
  • Added a progression that will let you unlock more upgrades and more content.
  • Added a zoom effect to the stairs.
  • Removed the level-up upgrade screen.
  • All enemies have more knockback (Dragons now have knockback.
  • Art of the boxes will now change depending on the downgrades or upgrades that you've found. (Ex. The Curse that spawns quills from the box will change the appearance of the box so that they have a sign to advertise to you that they contain quills. If you find the upgrade that destroys all the quills in a dungeon after destroying a box it will add a RED X on the box.
  • Added
  • Added bomb pickups to treasure chests
  • Boss HP bar will always be displayed from now on.
  • Reduced red dragon boss max hp from 150 -> 120
  • Reduced red dragon green fireball attack speed from 7 -> 2.5 during the first loop of the game.
  • Downgrade choices are always one unless an upgrade makes it otherwise
  • Downgrade options when falling down a hole have a 50% chance they won’t spawn in.
  • (Sniper) Added lasers sight collision detection when interacting with the walls.
  • Fixed a glitch that made margins on upgrades titles too narrow
  • Reworked level up the formula so that you level up more often.
  • You will never see weapons repeat in a run until you’ve been able to see at every single one the same goes with quests and upgrades.
  • Gems will now show up in your upgrade queue
  • Sword can now be aimed with the right analog stick (Thanks to r0ax who suggested this)
  • Added a rubber chicken (a rare occurrence)
  • Removed chests from the dungeon, instead they will appear after you complete the level




WEAPONS ADDITIONS Legendary weapons can only be found after killing a boss.*
  • Added New weapon Punch Boy (the shotgun if it was just one bullet)
  • Added New weapon Toxic deals the most amount of damage per shot BUT it’s a damage over time effect. (deals poison damage over the course of 10 seconds, poison is stackable and decimates bosses)
  • Added New weapon Snake After it hits an enemy it will ricochet to the nearest enemy until it has no enemy to ricochet to. The bullet has low range
  • Added New Legendary weapon Old Sniper Rifle, (works just like the old sniper rifle has no miss penalty and 0.3 SEC reload time, very rare)
  • Added New Legendary weapon Heavy Minigun (has 4x as much as damage as a minigun. You cannot move while holding it, shooting moves you around like a pinball)
  • Added New Legendary weapon, 4 Way bombs that explode and spawn 4 random 4-way bombs that fly out in random directions.
  • Added a new weapon, 4-way bullets BUT diagonal only.
  • Added new Legendary weapon 4 way bullets but you shoot all directions at the same time.
  • Added new Legendary weapon 4-way diagonal bullets but you shoot all directions at the same time.
  • Added new Legendary weapon The Pinwheel.
  • Legendary: Birds Birds Birds





WEAPON CHANGES
  • Delayed Shotgun shots now bounce off Walls.
  • Delayed Shotgun shots speed increased.
  • You will never find your starting gun.
  • Sniper is now a legendary weapon and can be found after defeating a boss.
  • Sniper: KOing an enemy it will reduce you're next reload shot by 50% to accommodate for this change bullet reload from increased from 0.7 -> 1.2 SEC.
  • Default gun attack speed increased from 0.25 SEC -> 0.1 SEC
  • Default gun is now manual press to shoot. (Shoot as fast as your trigger finger will allow it.
  • The shotgun bullet's size has been reduced.
  • Removed Wall busters (bombs are now pickable and have their own slot from now on)
  • Added


NEW UPGRADES
  • Added a piercing shot upgrade to all weapons.
  • Added Jalapeno Business: Speed up a weapon reload on kill
  • Removed rolls deal more damage the more combos you have
  • Added Siren’s Song: deal +40% more damage when you have more than 5 combos
  • Removed Sugar Rush (Stamina moves 1,000,000 faster towards you)
  • Added Old Root, Picking up a new badge queues it, instead of removing the badge
  • Added a stackable upgrade: BIG BOMB , Increase the wall radius blast of bombs.
  • Added a stackable upgrade BONUS BOMB, Bomb pickups restore one more bomb
  • Added a stackable upgrade EXPLOSIVE HORIZON, +3 BOMBS on level up.
  • Added new upgrade, OVERSHARPENED SWORD, +2 Sword Damage -1 Range
  • Added new upgrade, Queue, Grabbing a new quest queues it instead of destroying it.
  • Added new upgrade Cello, Who is this?: Ko an enemy, get 1.5 SECS of +40% Attack speed.
  • Added new upgrade, Crinkled leaf, adds homing bullets to current weapon type.
  • Removed Power Nap (Stand still to recover stamina)
  • Added Golden Harp, Kill an enemy to get 1 second of critical hits.
  • Added compass into the upgrade pool, reduced the cost of the compass from 1800 to 900
  • Magnet increase grab range from 4x -> 10x
  • Magnet: also makes all coins/gems worth +1 more on pickup.
  • Added new upgrade: Inconspicuous log restore 1 heart after drinking the potion of mystery (stackable)
  • Added a new upgrade: BOOOOOOOON!!! Double the effects of mysterious potions.
  • Added a new upgrade: hidden compartments restore half a heart when equipping a new weapon (stackable)
  • Added a new upgrade: BUBBLE BUDDY! Blocks the first hit you take. (has a 50% chance of refreshing when you restart a room, increase the likelyhood of bubble buddy.
  • Added a new legendary upgrade STONE FORM: +8 Max stamina, but you cannot see your current stamina.
  • Added a new upgrade Jalapeno business, KO an enemy, reloads next shot by 50%
  • Changed upgrade: Toxic venom from give all your bullets poison damage, to give your current weapon poison damage.
  • Added a new upgrade old relic +12% bullet speed, +12% bullet range
  • Added new legendary upgrade red orb: +30% bullet damage
  • Added new legendary upgrade blue orb: +40% bullet attack speed
  • Added new legendary upgrade yellow orb: +10% chance to deal 450% bullet crit
  • Added new legendary upgrade brown orb: +30% bullet range +30% bullet speed
  • Added new legendary upgrade green orb: all bullets deal poison damage
  • Added new legendary upgrade pink orb: +100% homing to bullets
  • Added new legendary upgrade purple orb: +1 bullet chain to all weapons
  • Added new legendary upgrade white orb: Doubles the max ammo of all weapons
  • Added new legendary upgrade black orb: increases all weapon’s bullet size.
  • Added new legendary upgrade Party Palooza: Gain +3 Persuades.
  • Added new legendary upgrade
  • Added new upgrade: BUBBLE BUDDY, blocks the next instance of damage you take, has a 50% of refreshing after going to the next floor (increases the chance of refreshing with each stack).
  • Added a new upgrade: Cello, who is this? After KO-ing an enemy get 1.5 seconds of +40% Attack Speed
  • Added a new upgrade Suspiciously shaped banana, Choose 2 boss rewards instead of one.
  • Added a new upgrade: INCONSPICUOUS LOG: increase the size of the bullet to your current weapon.
  • Added a new upgrade: CARAMEL, apples restore more health (¼ for each stack)
  • Added a new upgrade Friend discount Shop items discount rate increased from 50% -> 75%
  • Added a new upgrade Say it's your birthday: Shops have more discounts.
  • Added a new upgrade Helmet: protects you from self harm damage from bombs.
  • Removed Big Book of baddies as boss hp will always be displayed.


AUDIO
  • New, First dungeon music.
  • New, reworked audio system that’s easier on the memory (Note: The current entire audio system is temporarily slightly broken while WangleLine works on the new one)
  • New grass footstep sounds
  • New hitmarker sound
  • New bird chirping sounds
  • New bird wing flapping sounds
  • New crate/box destruction sounds
  • New bomb explosion sounds
  • New bomb thunder sounds (plays a bit after the main explosion)
  • New bomb fuse (activation) sounds
  • New bomb fuse loop (plays while bomb is about to explode)
  • New bomb tick sounds
  • New burn loop sound for fireballs and burning grass
  • New fire ball creation / shoot sound
  • New combo sounds
  • New default gun sounds
  • New shotgun / shotty gun sounds
  • New spinner/sawblade loop
  • New Sniper sounds



BUG FIXES
  • Weapons give you ammo when you pick them up as intended
  • Fixed bears not having knockback resistance while charging.
  • Increased speed of the cloak boss ball so that it accelerates immediately, but the speed will not carry over to later reflects.
  • Grinder enemy will now always start on the wall, grinder enemies have new art and new audio.
  • Chests are now destroyable with bullets.
  • Stamina buddy will no longer shoot in cutscenes.
  • Fixed a glitch that caused the camera to go out of bounds whenever they died to the dragon boss in the cloud area.
  • Fixed a glitch that caused the grinders to stay permanently stuck on walls.
  • Added some motion blur for circle-shaped room transitions
  • Improvements to bird behavior
  • Taking the butterfly to safety quest shows your rewards better
  • Fixed a bug that caused a soft lock when you died in the manta ray boss room with the mysterious ghost bringing you back to life. (thanks to bilbobaggins for finding the bug)
  • Removed boxes from spawning when you fell into a new room
  • Removed grass contacting the hole to the next level if it spawns on top of grass.
  • Fixed a bug that caused knockback to not go in the direction of your bullets
  • Hud effect for the vortex has been made much shorter to cover less of the screen
  • Fixed a camera glitch that occurred while drinking the potion of mystery
  • Glitch Fixed light circles appearing on the top left part of the map.
  • Fixed the mystery potion text from randomly dissapearing.
  • Fixed poison working properly with enemies.
  • Fixed poison not giving you combos.
  • Camera is a lot snappier and quicker to respond.
  • Fixed a glitch that prevented you from moving when walking through walls.
  • Added a counter to let you know how far you are from getting walk t hrough walls in the secret floor.
  • Fixed a glitch that made the audio from grabbing coins so high that it hurt the ears. (after grabbing 50 or so the pitch will reset to 0)
  • Fixed a memory leak glitch that occurred when restarting the game many times. (Thanks to Jacobs for finding this bug)