5 NEW WEAPONS HAVE BEEN ADDED!

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HIGHLIGHT
Bullet mode has been reworked.
- 4 way Bombs, throw a bomb that deals damage to everything to the left, top, right, and down. These deal a lot of damage to enemies and to yourself.
- Shotgun, deal maximum damage that anything that is close to you.
- Delayed shotgun. Shoot a regular bullet that then splits into a Shotgun blast. For when you need to deal a shotgun blast to a boss or an enemy that is too dangerous to shoot from close range.
- Bouncing Bullets. This bullet starts out small until it hits a wall, then it increases in size exponentially and it's ricochet's damage is able to one-shot most enemies.
- Four-way bullets. Deal the most amount of damage consistently close range, and midrange, but you can only shoot in four different directions.
- The default bullet currently will keep its ridiculous passive of being able to shoot faster when you have over 6 combos. The damage has been buffed to keep alongside the rest of the weapons.
Currently, you are able to only modify your bullet's properties slightly. We're going to take it a 10 steps farther!
Every odd level, you will be presented with a weapon with its own unique playstyle.
You will be able to switch between your starting bullet weapon or the new different weapon (maximum carrying capacity of two weapons right now).
Here are all the new weapons that have been added.
Currently, I have allowed ALL upgrades into the bullet run right. As well as allowing chests a chance to spawn upgrades.
I'll come up with some more crazy passives all weapons in Next Update. Maybe in the future having the boomerang be picked up alongside the other weapons would be a fun addition. Please leave any feedback regarding the weapons please let us know in discord, please.
Music Changed the first song in the forest area.l
Gameplay Changes[
Bullets now come out of you instead of the Stamina Meter.
Picking up stamina drops in the bullet mode adds ammo to your weapons.
Camera lockers have a new hud effect to let you know when your camera is locked.
Ambient lighting has been lowered.
Boomerang return range starts out slower but racks up speed with each timed hit.
Increased boomerang timed hit range and updated the effect so it's more noticeable where the hitbox is.
Removed dragons from the second area.
BUG FIXES
Fixed a bug that prevented skeletons from firing offscreen AFTER you have woken them up.
Fixed a bug causing the manta ray bullets from showing the wrong bullet.
Fixed a bug that caused the mantas not taking damage from reflected bullets (this will make sword run a lot better)
Art
Updated shopkeeper guy so his backpack is more noticeable.