Daily Run Update
Hello my dude! Pleasure to talk to you today!
I've been fine! It was my birthday last week and I celebrated by taking my friend Jimmy out to some Ramen!
(Oh man it was great! We got some kimbabs and I want to surprise him by taking him to Disney land since he's never been! It'll be such a great day for him!)
My birthday gift to you is this really beautiful picture of COCO for you!
MWAHAHAHA
IT'S GLORIOUS!!!
(I'LL PROBABLY BE USING YOUR HARD EARNED MONEY TO KEEP GETTING REALLY GORGEOUS WALLY ART, I CAN'T BE STOPPED HAHAHA!)

Anyway back to your regularly scheduled patch notes programming!
So we all know that the Wally leader boards suck balls right now! In fact they don't even work!
HAHA (painful laughter)
That sucks!
But even when they where working I think there was a lot of room of improvement. So I thought we should make them better, so I decided to make a new and improved version of them.
Daily Runs have been re-added.
Global Scores and names will be available for you to view in the main hub area.
Scores are also available in the Steam Leader boards.
Rules for Daily Runs!
So here is the deal and rules for Daily Runs!
Every Day each run will feature some crazy different twist, something to make the runs feel unique from one another.
I think Wally is funnest when you are getting lots of combos and opening as many chests as possible.
So rules for the current scoring system.
Knocking out an enemy with less than 6 combos grants you 1 point.
Knocking out an enemy with more than 6 combos grants you 2 points.
Knocking out an enemy with more than 10 combos grants you 3 points.
So yeah try to keep a good combo and you'll start generating a score higher than anyone else.
Going through a dungeon without taking damage grants you +10 points.
Beating a boss grants you +10 points.
Beating a boss without taking damage +20 points.
I feel like these might be too generous for now but ehh whatever let's have some fun with this!
The 1st chest you hit grants you +1 point.
The 2nd chest you open grants you +1 point.
The 3rd chest you open grants you +2 point.
The 4th chest you open grants you +2 point.
The 5th chest you open AND ONWARDS grants you +3 points.
Let me know what you think about these chests and how it feels in the scoring system in Daily Runs I am eager to hear your feedback.
[h2]New COOP Difficulty Modes[/h2]


I've been fine! It was my birthday last week and I celebrated by taking my friend Jimmy out to some Ramen!
(Oh man it was great! We got some kimbabs and I want to surprise him by taking him to Disney land since he's never been! It'll be such a great day for him!)
My birthday gift to you is this really beautiful picture of COCO for you!
MWAHAHAHA
IT'S GLORIOUS!!!
(I'LL PROBABLY BE USING YOUR HARD EARNED MONEY TO KEEP GETTING REALLY GORGEOUS WALLY ART, I CAN'T BE STOPPED HAHAHA!)

Anyway back to your regularly scheduled patch notes programming!
So we all know that the Wally leader boards suck balls right now! In fact they don't even work!
HAHA (painful laughter)
That sucks!
But even when they where working I think there was a lot of room of improvement. So I thought we should make them better, so I decided to make a new and improved version of them.
HIGHLIGHT DAILY RUN REWORK
Daily Runs have been re-added.
Global Scores and names will be available for you to view in the main hub area.
Scores are also available in the Steam Leader boards.
Rules for Daily Runs!
So here is the deal and rules for Daily Runs!
Every Day each run will feature some crazy different twist, something to make the runs feel unique from one another.
I think Wally is funnest when you are getting lots of combos and opening as many chests as possible.
So rules for the current scoring system.
Knocking out an enemy with less than 6 combos grants you 1 point.
Knocking out an enemy with more than 6 combos grants you 2 points.
Knocking out an enemy with more than 10 combos grants you 3 points.
So yeah try to keep a good combo and you'll start generating a score higher than anyone else.
Going through a dungeon without taking damage grants you +10 points.
Beating a boss grants you +10 points.
Beating a boss without taking damage +20 points.
Chests scoring system.
I feel like these might be too generous for now but ehh whatever let's have some fun with this!
The 1st chest you hit grants you +1 point.
The 2nd chest you open grants you +1 point.
The 3rd chest you open grants you +2 point.
The 4th chest you open grants you +2 point.
The 5th chest you open AND ONWARDS grants you +3 points.
Let me know what you think about these chests and how it feels in the scoring system in Daily Runs I am eager to hear your feedback.
[h2]New COOP Difficulty Modes[/h2]


- Fixed a crash that occurred when reached a curse screen and tried to move when you had no curse skips left.
- Fixed a caused a crash whenever you started the AAAA dungeon in daily runs