I want to tell you something.
It's 2018. I'm showing my Grandma the
FOXLION thinking I'm some kind of big shot game developer. She smiles and tells me it looks nice. I'm so freaking happy.
At the time my grandma had cancer. I didn't realize how bad it was, I probably would have used my time differently with her if I paid more attention to how bad she had it. She is my favorite person in the world and it meant the world to me to have her approval.
She never was able to see the end of Wally. I wish she did, I think she would have been proud of the true ending.
I would have really loved to have read her your comments. To see how many it resonated with so many people.
When she died I was devastated. She's gone my family tried to convince me to be more religious and to think of her in heaven and in a better place but I don't want to think that. I'm scared that if I do I'll take things for granted. (REMEMBER BOON YOUR MOM WILL DIE MAKE SURE YOU SPEND AS MUCH TIME WITH HER NOW BECAUSE YOU'LL NEVER GET THE CHANCE TO LATER)
I want to be scared knowing I can die any day and to make sure I'm using my few precious hours as efficiently as possible. I'll make sure you only get MY BEST OK! Because what if there is never another game from me ever again. Then I'll make sure I give you my best work TODAY!
No time to be fearful or scared when it comes to making a game. Be as genuine with me as possible and create whatever comes out of my heart. Follow my instincts and run with it.
This manifests into ideas such as the AAAAAAA dungeon, the black and white dungeon, the box that never gets picked, the true ending. Ideas that really just came from a whim and I run with them full speed ahead.
I'm really happy with what we've built guys. I wanted to give you context on where I was coming from with Wally and why I wanted to make this game in the first place.
It's thanks to my grandma that she made me comfortable with my best and worst parts, to find strength in vulnerability, to grow a backbone, and trust my instincts.
My grandma FREAKING ROCKED! She is amazing and I want to keep her alive in the subtext of Wally.
Wally is not a game about my grandma but it does capture her warmth, unflinching honesty, and power that I try my best to channel.
Thank you for reading. It's from the depth of my heart that I wanted to thank you for seeing this project become finished. I feel like everything that needed to be said with Wally has been said and I want gracefully say goodbye.
Thank you very much for taking the time to hang out with me for all of these years. I am grateful for your support. It's thanks to you I had an audience to keep me going through the best and worst times.
Thank you for taking the time to play Wally, to help out, and for being here for me. This Update might be the final major update for Wally.
I really don't want to type that this is the last update. It sends shivers down my spine typing this. I freaking love being able to work on it and to keep adding more and more. The main reason I want to make this final update is that I feel like I've said everything I've needed to say with Wally, I explored everything that I've wanted to explore mechanically, enemy-wise , and true ending-wise.
I'm happy with Wally.
I'm happy with What I was able to say with Wally and I'm really happy to have been able to hear your comments and reactions. It fills me with determination. In all honesty, It's thanks to you that have ignited a fire within me to keep working no matter what.
I really want to go above and beyond and deliver you the best possible thing I can do and I feel as though I've reached my goal.
Thank you for playing Wally. It's been a wonderful couple of years. I hope success fills your next year, and you reach your next goal so that you can kick life's ass and be the superstar you always were meant to be :D
As a tutorial sign once said:
LET'S FREAKING GO, DUDE!!!
Thank you very much for your continued support. I'll be working on a new roguelike exploring Ideas I've wanted to make work in Wally but I couldn't seem to make work due to the rules of the genre. If you want to help test it, just join the beta branch role in
discord.
There may be updates in the future for Wally, but I'm not planning on adding anything major for now.
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Updates for Wally
Added +Max Ammo as a boss reward.
This increases your max ammo carrying capacity by 50% and refills your ammo. This should make Weapon runs viable.
Reworked these enemies:
Black and white Dungeon: added new music track.
Black and white Dungeon: Added 2 new enemies.
Black and white Dungeon rework: The Foxlion and Ambush are now in hand-crafted dungeons.
Reward the pear enemy so that he can summon WALL prison to trap you and then he summons bombs to deal damage in your prison.
Buffed the tile boss's Plus and Cross bullet pattern attack.
Reworked the sleepy in the AAA dungeon so that now he has a shield that can stop your bullets when you try to shoot him.
Re-added the lazers to the manta ray boss fight.
BUGS
Fixed a bug that soft locked you in the sky area.
Fixed the tile ghost from running out of attacks.
Fixed the sound for the shotgun.
Localization:
Finished Translation for these languages
French,
Spanish,
Germany
Italian,
Russian,
Portuguese - Brazil
Portuguese - Portugal
Chinese (Simplified)
Korean
Japanese
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Happy New Year My dude :D
-Oscar BOON Gonzalez