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Wally and the FANTASTIC PREDATORS News

TRUE ENDING UPDATE

Highlights



  • 2 New endings have been added. A regular ending and a true ending.
  • A NEW BOSS FIGHT Blinky

  • All upgrade art has been redone




Game Changes
Removed brown box from the upgrade list (if you have 1 one heart left then your sword does 200% damage)
Boss shake changed from (Restore 1/4 heart every 15 seconds) to :"Get +2 Apples when you start a boss fight"
The reason for this is to prevent a player from getting full hp before killing a boss fight
Lowered the hitboxes for the Sawblades and the boulders.
You can only have 1 curse per run now.
The reason for this is so that you can have different curses per run. If you want more than 1 curse per run you'll have to take curses from curse shops now.
The upgrade that gives you +2 stamina has been buffed to +4 stamina
The upgrade that gives you +1/2 a heart has been buffed to a full heart
New Upgrade: Secret sauce, give your current weapon unlimited ammo. (Only available in Michael's Shop)
If you have less than 2.5 hearts there is a higher chance of finding an apples in a chests. This help can occur up to a certain number of times per run.
Curses
Reworked from 50% of occurring every other floor. To occurring 0% every other floor. You can only get 1 guaranteed curse on the second floor and that's it.

Silly Straw +15% -> +50% chance to get a good outcome from a potion of mystery
OMEGA LAZER now has a large circle to let you knwo when the lazer is about to fire
Fixed the Big Spiders softlocking the game
Cursed card doesn’t affect shops anymore
New branching path: Spawn a random badge.
New branching path: Spawn an apple.
Racetrack stamina cost now costs 2 stamina instead of 4.
Removed the Walls from the sky dungeon.
Lowered the audio of minibosses in the Black and White Dungeon.
Fixed a bug that occurred when you restarted a level at 0 volume and then turned up the music.
Black and white area now has an ambush floor.
Reworked the dragon bosses falling fireball attack
Reworked the Spinner dungeon, removed the tarantulas and all enemies that are not on spinners besides the web shooters.
OMEGA lazer now has an indicator when it’s about to fire.

Bug Fixes
Fixed a crash that would occur when you started a dungeon in the first area.
Fixed a crash that would occur when you died against the dragon boss

THE LITTLE BROTHER UPDATE

Accompanying Video Update Link from BOON

Game Changes
  • Introducing a Saw blade dungeon, it will include a giant Sawblade.
  • Jimmy to help you will now spawn 3 apples if you need help
  • Brought back Black and White Dungeon (It’s been reworked)
  • Ball enemies now shoot bullets that explode when they hit a wall.
  • Added 3 new mythic black and white minibosses
  • Added a new dungeon the Sawblade Area (Replaced the dungeon after you fight the Thing).
  • Removed Sawblade enemies from the first dungeon. (They can be re-added back if you chose the curse for them, this is because they will now have their own special dungeon)
  • Added a new Dungeon The Ghost and the tiles.
  • Added a new Dungeon AAAAAAAAAA This is the latest one and is the one that requires the most work right now.
  • Omega bullet has been buffed from X15 more damage to X20
  • Purple gem now outputs 4x money instead of 3x
  • Don Jon Curse Skips increased from 3 to -> 5 (This is due to having more dungeons)




BUG FIXES
  • Heart Shop slowdown has been fixed
  • Heart Shop zoom in bug when the shop is on the side has been fixed.
  • Fixed a bug that would crash the game if you chose curses that caused you to be below 0 max health
  • Fixed a bug that prevented you from saving your last skin selected.
  • Fixed a bug that caused health bars on other bosses to be drawn too small.
  • Fixed a bug that caused the heart shop to spawn adjacently to the side.
  • Fixed a bug that caused bombs to be drawn behind their trail
  • Fixed a bug that caused you to sword swipe chests while using the controller.
  • Fixed a bug that would crash the game after dealing damage to an enemy
  • Fixed a bug that prevented the bees from spawning the stairs
  • Fixed a bug that caused the game to crash when grabbing stamina from the Racetracks
  • Fixed a bug that caused grabbing multiple blue gems to not give you the amount of money showned
  • Fixed a bug that caused the game to crash after hitting an enemy.
  • Fixed a bug that caused the game to crash in the racetracks.
  • Fixed a bug that caused ENDING EVENT items to spawn on top of the exit
  • Fixed a bug that prevented +DAMAGE TO BOSSES to not trigger on certain bosses,
  • Fixed a bug in which derpy dice would say the wrong voice line
  • Fixed a bug that prevented More Boss damage from triggering on bosses
  • Fixed a bug that caused the GOLDEN heart slot machine from showing up



Quality of Life
  • Brought Back Enemy Names on HP bars
  • If you don’t deflect the yellow lightning 3 times you will get a hint.
  • Boss health bars on the dragon and the thing are now larger.
  • At the Start of the Thing fight your stamina will be completely restored.
  • Removed Collisions on Slot machines.
  • Foxlion Bats now have particles.
  • Added Photosensitive mode
  • Bombs now bounce and are super squishy when bouncing from the ground (esthetical change. Won’t change gameplay)

Small Update + German Language

Bug Fix

  • Fixed audio bugs when you go to the next room after standing on the carpet
  • Fixed an issue when the giant boulders didn’t appear
  • Fixed a bug that occurred that prevented boulders from spawning
  • Fixed a bug that occurred when switching languages
  • Fixed an issue with Cloak not using all of his attacks.


Updated Localization files
Added German as a language option.


Added new particles to make bees and bats easier to see.

Balancing Changes

Foxlion, charge attack lowered from 3 -> 2 Seconds, his speed has increased 3 times during this attack. (This will make his initial speed burst faster, but lower the length of time that he charges, so that you only need to roll once to avoid this attack consistently)

BRANCHING PATHS UPDATE

Patch Highlight: Branching Paths

Choose the next end level event that will occur on the next floor.



This is why I'm adding branching paths.

Wally is designed specifically for two types of experiences.

1. The first experience is to experience something.

This is the feeling you get when you roll some dice, your chest tightens with anticipation and you nervously pray that the dice gods will be kind to you this evening. The dice lands on a good outcome and you burst with relief and tension.


This dice roll can only work when someone risks something of value (for example, let's say you pay 150 dollars for a chance to win 1,000 if it lands on a 6 ). That relief can only occur because of the tension that preceded it.

I call this: Timmy.


Timmy likes things like Random Chance, things like the potion of mystery, and doubling the potency of mystery potions. Choosing the Box that Never gets picked at the end of a Boss fight that will spawn a random reward. Timmy's all about that high roller chance





2. The other playstyle is like to call Chad Thundercock:



Chad knows that their mechanical skills are the best. They are more than fine taking as many curses as possible in order to become a glass cannon and play with a sliver of health. Chad doesn't like potions of Mystery that because it has too much randomness variables for Chad. Instead, they would prefer getting an upgrade that depletes your hp to 0.001 and turns you into an overpowered beast.

(This item is a rare drop that can be found by choosing Chad's branching paths.

(I would highly recommend checking out this talk by Magic the Gathering head designer Mark Rosewater which is where I learned this from)






So that's why in Wally there are items like Mystery potions. The bad effect is important and I know it dissuades a lot of people from it. But the mystery potion high power level only works because it really feels like you're risking SOMETHING for that high roll.

It's more important to have items that people love and hate than something that makes people feel pretty indifferent.






Next let's talk about the Chad Player.


Players who want to go immediately into their glass cannon build! Who is more than happy to make the game harder, they play for that high-risk high reward playstyles where they are fine being completely overpowered even if they die in one hit. Because they trust that their own mechanical ability will carry them.


These branching paths will allow you to choose the next level event (so you can exchange resource X for a resource Y) But if you find yourself leaning to one playstyle more than the other then you'll also be able to find shops that cater specifically to these type of playstyles.

The Chad Player is going to get two new shops for them. The Don Jon Shop and the Chad Shop.



The Don Jon Shop for Chad

This shop offers 3 different courses, you can choose, none, one or all three. You will also retain any bonuses to them.

The second shop is the Chad shop where you pay with your max hp in order to get a reward that will turn you into a glass cannon.



For Timmy players, I created Mystery Gifts shops. They are events where you pay a hefty resource (2 hearts or huge amount of money for the chance to get something great).




Rather than the game's randomness giving you something you might like or not, you'll be able to choose what path and playstyle you'll prefer instead.


So thanks I hope you liked these changes! I think being upfront about the changes in Wally is one of the best things I can do with you because when you understand why things are getting changed in the background I can get better feedback from you. And if you'd like to hear more of this from me then I'd love to invite you to my private newsletter.


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Major Changes!

There is no one-shot protection. You will now start with 5 max hearts instead of 3.


What the heck is one-shot protection?


Well in Wally whenever you take 1 hearts of damage while you had 1/2 heart remaining. You would survive with 1/4 heart remaining. This would give you a second chance to survive.

This is getting removed for the reason that it was too efficient at surviving as long as you found even a sliver of health later. Having this safety net fought against the idea of having a glass cannon build, where you would be at your strongest but making fewer mistakes would end up killing you.


So this mechanic is getting removed but you are getting +2 hearts to compensate.


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Blue gems have been reworked. Now whenever you pick one up you will get a random amount of Money (50, 100, 150, 500, 1000). That's it.

This is done because I noticed that some upgrades from the blue gems appeared far too often. (Such as Stamina buddy) This is in conflict with Wally's goal of having a different run each time. Having one upgrade appear too consistently between runs makes very samey runs which is why this had to go.

There are now more ways to spend money with the different shops so having more money coming in will go a long way.

I added these items to help support gem's new identity.

Added purple gems, they function ideally as the blue gems except their gem output will be multiplied by x3


Added a new upgrade for this change: Gems all have a 25% chance of having their total gem output multiplied by X3








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Bombs will destroy walls farther

Red squares show the old bomb wall range
Pink is the new Bomb Wall destroy a range


This will make it much easier to reach chests farther away!


You now have a starting limit of 9 bombs so remember to use them.


Additionally, this buff is also affected by POTIONS OF MYSTERY wall radius explosion.

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Rolling now Costs from 2 -> 4 stamina. Sword now Costs from 2 -> 4 stamina. Stamina recharge rate increased fom 0.85 -> 1 SEC You can no longer regain stamina from killing enemies


Don't panic I know that it looks like I lost my mind but I'll explain why this change is going to make a better game.



Even though it is very nice to spam roll when you're in a dangerous situation, it became too reliable as an option to avoid bullets. It's a get out of jail free card that can be applied to any situation.



This undermined the funniest thing about bullet hells which was to find patterns that you can weave in and around through bullets. Not having a roll dodge causes you to use the level generation to your advantage, to find nooks and crannies that you can hide, which gave you a better reason to use the level generator.

This is going to make the game slower in the beginning and I think that's a fine tradeoff due to the amount of depth that we will get for this.


Over longer and more runs this ended up making for a much better experience.


The game has been made easier, in the beginning, to compensate for this change. (We'll get to this later)



Due to your stamina always being full the stamina upgrade options were not as attractive due to how consistently you recovered stamina. So having an option where you could recharge stamina after destroying a box seemed like a no brainer to go with the more damage option.

By having less stamina at the start, fixing your stamina problems became a priority. Which made harder decisions from having to choose between a stamina upgrade or a different upgrade.

I will not be making these changes to the sword the only mode, in fact, that mode is going to stay true to the Instant gratification nature of the 2019 version of Wally, that version of the game will remain in a glass box untouched so that the purists who enjoyed the original modes will still be able to try it out.

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The starting area is now considerably easier.

Removed fire catching on bushes, this is now a curse that you can pick up later.
Removed Enemies going supercharged. This is now a curse that you can pick up later.
Spiderwebs will no longer block bullets rather they just slow you down. (You can also prevent the webs from blocking bullets in the form of a curse)

This is done to make the starting area easier, by having them as curses you will have more varied runs, (so some runs you'll have bushes catching fire and some you won't)

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Daily twists have all been removed and replaced with positive effects.

  • DAILY TWIST, START WITH +10 BOMBS, CAN CARRY A MAX OF 10 BOMBS
  • DAILY TWIST, START WITH A DIFFERENT RANDOM WEAPON! (WITH UNLIMITED AMMO)
  • DAILY TWIST, MYSTERY POTIONS ONLY HAVE GOOD RESULTS
  • DAILY TWIST, 8 MAX HEARTS, APPLES CAN'T APPEAR
  • DAILY TWIST, +3 OPTIONS FROM UPGRADES
  • DAILY TWIST, START WITH SNIPER, (ENEMIES AND YOU TAKE DOUBLE DAMAGE)
  • DAILY TWIST, APPLES RESTORE 2X HP, (-1 MAX HEALTH)
  • DAILY TWIST, 50% OF SHOOTING AN EXTRA BOMB
  • DAILY TWIST, 20% OF FINDING A BOMB IN A BOX, CAN CARRY A MAX OF 5 BOMBS)
  • DAILY TWIST, START OUT WITH 2000 MONEY
  • DAILY TWIST, +1 MAX HEART, +50% OF APPLES SPAWNING
  • DAILY TWIST, 200% MOVEMENT SPEED
  • DAILY TWIST, LEVELING UP GIVES YOU A 25% OF SPAWNING +5 BOMBS (MAXIMUM CARRY CAPACITY OF 5 BOMBS)
  • DAILY TWIST, CHOOSE 1 EXTRA BOSS UPGRADE



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Added new dungeons

Removed the black and white dungeon (this will be a secret dungeon in the future)


New enemy spawn: Super Oscar
New enemy Spawn: Bees that shoot 4-way bullets
New enemy Spawn: Web Spitters

Added a new dungeon where sawblades carry enemies


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Less waiting. These changes are done to speed up some of the more tedious parts in Wally.


Chests open twice as fast.
Press E to leave the floor immediately
End of the level event will spawn closer to you.


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Removed Wally's hit stun when you take damage.


When you take damage hearts will permanently be imprinted onto the floor.

When you also deal damage to the enemies, there will now be health bars, and you can knock out the damage numbers from the enemies and have them permanently be drawn on the ground.




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Localization! Added Portuguese! Added Spanish! Added Russian!

(Added other languages despite not having them finished, but you can have them on to somewhat experience Wally in Korean/Japanese/French) their percentage completion will be displayed in the settings menu.


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Chest rework, the first couple of chests that you open will give you an increased probability to find an upgrade then after that finding an upgrade the chance to find one lowers to 5%, After you open 8-10 chests without an upgrade the probability to find an upgrade will then drastically increases to 50% until you find an upgrade.

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Smaller changes

When you have more than 6 combos your weapon becomes less accurate (Improved by getting an Accuracy upgrade)
This is done to get you moving closer to the enemies in order to ensure that all shots land.



Added torches to the chests in the walls from the spider level so you can find where they are in the dark.

Lowered Bear Charge Speed by 30%
Lowered Bear Hitbox by 50%
Bees cannot deal damage to you the first 1-2 seconds of them being spawned, their initial spawn speed has been reduced by 50%
Bees now have larger sprites to make them easier to see.

Prevented Spiders from dealing damage to you if they have 0 or less health

Angry boxes buff now activates from 1/4 of a heart to less than 1 heart. (This is because of the removal of one-shot protection mentioned above)

Removed -3 Max Stamina penalty on Ping Pong Pattle (New after deflecting a bullet get +1 Stamina)

Wally animation speed has been increased by x2, this will give you better control over where you end up.


Removed 4-way bombs from the game.

Hitting bosses with the sword in Sword Only Mode now feels fantastic! The Sword will do a flurry of small hits (15 hits in 0.5 sec)

Porcupine final attack has been nerfed (was just too powerful)

There are now heart shops where you trade hearts for bombs.
Chad Hp boss buff has been reduced from +70% to +30%
Speaking to Chad no longer grants you a sword.

Starting Curse skips lowered from 5 -> 3

Removed Purple Bat’s max health buff,
Lowered Purple Bat's default damage.



Minigun Damage buffed by +33%
Increased Shotgun Max ammo from 50 -> 64

While fire can light bushes on fire, the fire will be unable to light bushes if you are standing on that bush tile.

Chests can now be opened with E (as well as from rolls or bullet damage)

Gems are now always present in the UI.




New upgrades
  • New Upgrade: Pink Slip. After waiting 1 second your next shot deals X3 damage and has an unlimited range. (Sorta like a sniper, retains all buffs from your weapon)
  • New Upgrade: Pepper Spray. After waiting 1 second your next shot is a shotty blast (retains all buffs from your weapon)
  • COCO ONLY: Tight Goggles: Shoot in all Directions
  • Shop now has Boss upgrades
  • New upgrade X-Ray specs, view the contents of chests while they’re closed
  • Omega Lazer: After dealing 500 damage your next shot deals x15 damage
  • Stockbroker's tie +2 money from all sources
  • Spyglass; (Old: +25% Weapon Accuracy, New +50% Weapon Accuracy)
  • Loot Box; (Old: Destroy a box and recover your stamina, New: Destroy a box and get 1 second of unlimited stamina and recover your stamina)



Removed Isaac Mode replaced it with "COCO"

Coco has roll invincibility just like Wally.
Coco's roll invincibility is 0.5.
Coco will get +1 upgrade options when playing their run.
Coco can only shoot in 4 directions
Coco Bullets now fire farther (same distance as Wally)



Increased Coco's speed from 2.5 -> 3.2 (Same as Wally's)

Poison damage has been buffed and moved into the boss upgrade pool


ENEMIES

Foxlion chase attack increased .
Foxlion Chase duration lowered from 7 seconds to 2 seconds.


Quality of Life
Dark mode End boss transitions
Reduced white flashes that occurred during The Thing Fight.
Press E or X on controllers to pick up items, go down on Exits or Talk to people (so you don’t accidentally press roll)



BUGS
Fixed a bug that crashed the game in the dragon boss fight
Fixed a bug that caued Shotty to only shoot one bullet
When you start a boss fight your stamina will restore to full.
Fixed a bug that slowed you down when standing on a spiderwebs before they grew.
Fixed a bug that kept you slow after leaving the webs.
Fixed a bug that caused fire to be cast on webs before they grew.
Fixed a softlock that occorred in the spider dungeon.
Fixed a bug that caused the screen locker vortex enemy to glitch out the game if it appeared at the same time as the ghost



Thanks for taking the time to read this update, please stay in contact with me through my mailing list Thank you and have a wonderful day!

Bugfix

Fixed a crash that occurred in the manta ray boss fight.
Fixed a typo.
Fixed a crash that occurred when you died with the controller.