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4th Era - The RuneChild News

Beta 3.4 House Builder

Adding a small house you can build, if you have the Basic Create Skill at level 10.
(It cost Stone, Wood and Gold.)
You can hire a Worker in CrossRoad Hill, (Mossfield Map) to help you.
You can also place traps, nets in waters, and plant trees and plow fields... To grow your own food.

Each Basic skills has gotten an advanced level at to them.
Barter skill, now gives the ability to invest in shops.
Athletic Skill, makes you able to carry more, and still more fast.
Manual Labour, can hire people to cut trees and stones for them.

Updated the Save file, so it save and load faster.
The Player Safebox is now shared between your characters, and not attached to save/load files.

Updated the Main Quest, so it now has 9 steps, and alternate paths.
Icons now indicate how close enemies, quests and exits in dungeons are. Long distance a placed higher.
Teleport potions/spells, now works if a little bit imprecise.

Beta 3.3 RunePower

You are the RuneChild, and now you have Rune Power...
Select from 12 different powers, that grows as you use them.
Six offensive and six defensive powers.

Actually I ran out of line on the paper, so I just need to make an update... Before turn over the paper.

Added a load scene, when you enter new maps.
Added World Portal in the center of each map, so you can travel faster between maps.

Added Armour for the legs, and that you can take off the amour.
Added a compendium, where you can see Spells, Alchemy and Message Log.

Added a skill for the Rogue to find stuff, like containers, weapons Etc.
Change the colour of the Friendly summons and the enemies, so it is easier to see.

Icons on the top bar for NPC's and Servants, so it is easier to find them.
Added some trade mission, so you can earn money. (Yellow Balls over NPCs)

Cold damage now makes enemies move slower.
Slow-Mo now makes enemies moves slower, the strong the skill.
New spells for Enemies. Pin the Player, Enlarge the Enemy, and they upgrade after the player level.

B3.2 Reward Cycle

Added a large dungeon system under the north trees on the elves map.
There is master Alchemy and Enchantment trainers with adv. tables in the west part.

Added a palace inside the Mountain for the elf king, with Elves guards.. (No king yet).
There is a master trader in the room to the left...
Added Master Traders in each map, with much more gold, so you can sell more items.

Added more armors and some adv. armor also have arms now.
Added a beginner help, so you have 5 StoneSkin, when you start with a new character.
Upgraded some spells that was not working.

Added login (streak) awards and day awards.
Made my Reward Cycle easier to see.
Now you can see when you get XP or become better with a skill.
Added sounds to when you get Achievements and collect gold.

B3.1 Smithing

A small updating before the Steam Summer Sale.

Upgrading the Smiting menu, to make it easier to upgrade Weapons, Armour and Shields.
You upgrade things, based on their quality, the anvil quality, and (if you are a warrior) smiting skills.

Upgrading the Crafting of Swords, now you have +250.000 unique Sword combinations.
Change the Month Challenge to 'Most distance traveled in one day'.

Change the Game UI, so it is easier to see, how much you need to reach next level.
Change the 'Leader Board' UI, so now you can see how close you are to reach the top spot on each leader board.

B3.0 Elven Map

[p]I have change to Unity's URP which should give better graphic, and it does look better..[/p][p][/p][p]I have change the Attributes menu, so now you can add/substrate and change your score...[/p][p]The Skill menu has been change into a Skill-tree, so it will be easier to select your skills.[/p][p][/p][p]You can rotate objects in the inventory, with the Arrows. [/p][p][/p][p]The Ranger is Ready, with his Bow, Arrows and simple spells.[/p][p][/p][p]The Scrolls have been updated. [/p][p]When you read a scroll, you get the knowledge of the spell, but now you also get a simple version of the spell. (Before you had to find a spell table to make the spell.)[/p][p][/p][p]The elves map is nearly ready. You can visit it, to the south of the starter map.[/p][p][/p][p][/p][p]I have placed giant trees where the elves lives, and the Hydra is to the fare south of that map.[/p][p]There are plants on the ground, and fishes in the sea. Some spawn points have been placed.[/p][p]The volcano is active, and gives damage if you find a way to get up there.[/p][p]I still need to add Dungeons and Quests to the map.[/p][p][/p][p][/p][p][/p]