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Fireworks Mania News

Developer News - April 2025

Hey!

Its been another month and time for an update from the developer - aka me 🤓

[h2]Upgraded to Unity 6[/h2]
For a long time (too long!) I have been working on upgrading the game to Unity 6.
Finally this version is out.
https://store.steampowered.com/news/app/1079260/view/508452143947055309

This upgrade is in itself not that interesting for you guys, as it's mainly a technical upgrade.
However, it is necessarily to be able to continue the development.

Anyway, this is out now, which means I have had time to start on the "Firing System" - Yiihaa!

[h2]Starting on Firing System[/h2]
I started out with a live stream talking with Keltusar, Amnestey and Guanaco to get an basic idea about what a firing system needed to be able to do.
[previewyoutube][/previewyoutube]
Sorry that the other guys voices are too low, I didn't discover that until after the live stream :(

Anyway, I got a basic idea to start from which I did the next day.


However, I didn't get further than the above, as I then started seeing reports of some bugs in the new Unity 6 version, so had to focus on that for some time.

[h2]Bugs and features[/h2]
Turns out there was a bug when loading a blueprint, even for build in fireworks. So I needed to investigate and fix that quickly as it was kind of a big deal.

While working on that I also ended up fixing some more things and add a feature that have been on the todo for a while - a Weather dropdown for the host to change the weather!
Its been possible to change the weather by the host for a long time, however, you needed to do it via console commands, which isn't intuitive for all people.



All of these fixes and features (not the firing system of cause) are, as of wring, on the EXPERIMENTAL branch:
https://store.steampowered.com/news/app/1079260/view/508452792038327072

I expect to push these out to all later this week.

That's all for now - I will continue on the firing system stuff now 🤓

[h2]Change log[/h2]
I have pushed the following updates since last Developer News.
https://store.steampowered.com/news/app/1079260/view/508452792038327072
https://store.steampowered.com/news/app/1079260/view/508452143947055309
https://store.steampowered.com/news/app/1079260/view/816948163726280349
https://store.steampowered.com/news/app/1079260/view/508450875985888303


YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[EXPERIMENTAL] v2025.4.3

NOTE: This version is only available on the EXPERIMENTAL branch. You need to manually switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".

### Added
- Added a "Weather" dropdown in the Host tab so its easier for the host to change weather from UI instead of console commands (console command still works too)

### Changed
- Upgraded to EnviroSky 3.2.1a
- Updated translations from https://crowdin.com/project/fireworks-mania

### Fixed
- Fixed the snow particles looking all weird
- Fixed error when multiple sounds with same name was being loaded
- Fixed networkobject on Xmas stuff in Town, Ranch and City
- Fixed bug where some items, even build in fireworks, spawned wrongly at position 0,0,0

### Known Issue
- Some mods have items that writes an warning like: "The referenced script on this Behaviour (Game Object '') is missing!" in the console. This is due to some changed in NGO Unity made. Luckily its easy to fix. The mod creator just need to upgrade the mod project to latest Mod Tools (Unity 6) and rebuild the mod. Should fix this particular issue

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

v2025.4.2

### Changed
- Upgraded the game to run on Unity 6 (which include various updated packages). This upgrade it to enable continously development on the game as Unity have started to make some packages only for Unity 6+, which is totally fine for pushing the engine forward. For you as a player the major change should be better performance in relation to FPS
- Updated BadWord list
- Updated translations from https://crowdin.com/project/fireworks-mania
- Changed the Hide UI feature so it now also hides the outline on objects
- Changed the logic around what tool is selected after throwing an pickedup object

### Added
- Added FOV settings for the first person camera

### Fixed
- Fixed (or attempt to) the issue where you hold a cake and when its done errors about rotation was written in the console
- Fixed Firestairs in City not being destroyed
- Fixed issue where clients where not always respawned when falling off the map
- Fixed issue where error were thrown after some destruction

There are still a lot of languages that have not fully been translated, if you wanna help out you can do so here: https://crowdin.com/project/fireworks-mania

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[EXPERIMENTAL] v2025.4.1

NOTE: This version is only available on the EXPERIMENTAL branch. You need to manually switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".

### Changed
- Updated translations from https://crowdin.com/project/fireworks-mania
- Updated BadWord list
- Minor changes in relation to Mod Tools to make Shell and Mortars work again after the mods have been rebuild with latest Mod Tools

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[EXPERIMENTAL] v2025.3.3

NOTE: This version is only available on the EXPERIMENTAL branch. You need to manually switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".

### Changed
- Changed the color of the Steam branch name in the version number to yellow so its easier to see you are in a "special" version of the game

### Fixed
- Fixed (or attempt to) the issue where you hold a cake and when its done errors about rotation was written in the console
- Fixed Firestairs in City not being destroyed

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/