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Fireworks Mania News

[EXPERIMENTAL] v2025.6.1

[p]NOTE: This version is only available on the EXPERIMENTAL branch/betas. You need to manually switch to it in Steam.
Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
[/p][p][/p][p]While working on the new firing system, I managed to fix and add some other things as shown below. They are not related to the firing system I can push these out already, so you don't have to wait for them until the firing system is ready.

So I now put these changes below to the EXPERIMENTAL branch/betas so you guys can help test it out. Let me know what you think and if you find any issues so I know all is good until we push this version out to all other players.[/p][p][/p][p][/p][p]### Added[/p][p]- Added "Fuse connection visibility distance" setting to decide how far away you wanna be able to see fuse connections[/p][p][/p][p] ### Changed[/p][p]- Performance improvements to Mortar scripts[/p][p]- Changed the "Create mods" button in the Workshop, so it now goes to the Mod Tools playerlist on my YouTube channel, instead of going to the github page[/p][p][/p][p]### Fixed[/p][p]- Fixed missing shot from the big middle tube on OxWannaGo cake, so it now have a finale shot from that too[/p][p][/p][p]### Known Issue - Some mods have items that writes an warning like: "The referenced script on this Behaviour (Game Object '') is missing!" in the console. This is due to some changed in NGO Unity made. Luckily its easy to fix. The mod creator just need to upgrade the mod project to latest Mod Tools (Unity 6) and rebuild the mod. Should fix this particular issue[/p][p][/p][p] YouTube | Twitch | Twitter | Discord [/p][p]- Enjoy! [/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Developer News - May 2025

Hey!

Its been another month and time for an update from the developer - aka me 🤓

I'm gonna do it short this time as there really isn't much to tell. I have been super busy with private stuff and at my day job.
Therefore, the small amount of "game dev time" I have had this month, was spend on the minor fixes mentioned in the changelog below.

The main focus is still the new "Firing System" (and related tasks) but nothing major have happened, so nothing to show or tell really.

So I give you the same screenshot as last month :D



That's all for now - hope to bring some more interesting stuff next month 🤞

[h2]Change log[/h2]
I have pushed the following updates since last Developer News.
https://store.steampowered.com/news/app/1079260/view/547861177540018591
https://store.steampowered.com/news/app/1079260/view/508454046376394906
https://store.steampowered.com/news/app/1079260/view/508453412573021077


YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

v2025.5.2

### Added
- Added support for Hindi language

### Changed
- Tweaked the lighting in maps to avoid the blue tint happening when switching from night to day, less intense now
- Updated translations from https://crowdin.com/project/fireworks-mania

### Known Issue
- Some mods have items that writes an warning like: "The referenced script on this Behaviour (Game Object '') is missing!" in the console. This is due to some changed in NGO Unity made. Luckily its easy to fix. The mod creator just need to upgrade the mod project to latest Mod Tools (Unity 6) and rebuild the mod. Should fix this particular issue

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

v2025.5.1

### Changed
- Updated translations from crowdin.com

### Fixed
- Fixed issue where grass in some modded maps where not showing

### Known Issue
- Some mods have items that writes an warning like: "The referenced script on this Behaviour (Game Object '') is missing!" in the console. This is due to some changed in NGO Unity made. Luckily its easy to fix. The mod creator just need to upgrade the mod project to latest Mod Tools (Unity 6) and rebuild the mod. Should fix this particular issue

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

v2025.4.3

### Added
- Added a "Weather" dropdown in the Host tab so its easier for the host to change weather from UI instead of console commands (console command still works too)

### Changed
- Upgraded to EnviroSky 3.2.1a
- Updated translations from https://crowdin.com/project/fireworks-mania

### Fixed
- Fixed the snow particles looking all weird
- Fixed error when multiple sounds with same name was being loaded
- Fixed networkobject on Xmas stuff in Town, Ranch and City
- Fixed bug where some items, even build in fireworks, spawned wrongly at position 0,0,0

### Known Issue
- Some mods have items that writes an warning like: "The referenced script on this Behaviour (Game Object '') is missing!" in the console. This is due to some changed in NGO Unity made. Luckily its easy to fix. The mod creator just need to upgrade the mod project to latest Mod Tools (Unity 6) and rebuild the mod. Should fix this particular issue

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/