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Fireworks Mania News

[MULTIPLAYER-BETA] v2024.6.3

## Fixed
- Fixed issue where error was logged when Right Click erase with Erase Tool
- Fixed issue resulting in "[Netcode-Server] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead."
- Fixed null reference in DestroyOrDespawn method

https://store.steampowered.com/news/app/1079260/view/6242613536165636826

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[MULTIPLAYER-BETA] v2024.6.2

## Fixed
- Potentially fixed the "low fps over time on host" bug!

https://store.steampowered.com/news/app/1079260/view/6242613536165636826

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[MULTIPLAYER-BETA] v2024.6.1

## Changed
- Upgraded to Unity 2022.3.32
- Multiplayer-enabled a lot more things in Town - meaning objects are synced between players so you see things in the same places
- Updated "bad word list" used in chat and lobby names
- Tweaked the audio occlusion (muffling) to be least "sharp" in it's calculation and muffling of sounds

## Fixed
- Fixed issue where mortars loaded with shell(s) couldn't be ignited when hold in hand
- Fixed issue where player ignite tool started at a wrong position

https://store.steampowered.com/news/app/1079260/view/6242613536165636826

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[MULTIPLAYER-BETA] v2024.5.4

## Fixed
- Fixed issue where host got spammed with errors if a debri from a destruction felt over the edge of the map

https://store.steampowered.com/news/app/1079260/view/6242613536165636826

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[MULTIPLAYER-BETA] v2024.5.3



## Added
- Add back Town map! It's not fully "multiplayer-enabled" so you will see some props not being synced, but destruction work
- Added support for multiple player spawn locations in a map. Not in use in any maps at this point, but it's not possible
- Added different footstep sounds in Town depending on ground - Asphalt, grass and wood.
- Added some new logic to simplify player animation the further away the camera is. This is to save performance rendering detailed animation of players you can't even see or that are very far away

## Changed
- Upgraded to Unity 2022.3.30
- Changed the sound occlusion cutoff frequency and timing. This is to deepen the sound if you are behind stuff.

## Fixed
- Fixed issue where clients couldn't pickup debris from destroyed objects
- Fixed issue where not all debris from destroyed church were network synced
- Fixed issue with occlusion culling. However, it seems occlusion culling isn't working on clients for now, but there are no graphical issue as far as I know
- Fixed issue where the DayNightTimeTrigger component wasn't in sync at start up/spawn
- Fixed the leftover destruction objects I forgot in Flat map - it's not gone again
- Fixed issue where player wasn't spawned rotated correctly in relation to the PlayerSpawnLocationPrefab. This fix might mean that you will spawn facing a different way than you are use to. Modders can update the rotation of the PlayerSpawnLocationPrefab next time they update their map

https://store.steampowered.com/news/app/1079260/view/6242613536165636826

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/