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Fireworks Mania News

Developer News - August 2023


Hey there!

Its been another month and time for an update from the developer - aka me :)

This past month I have started on various big changes to the game. The main focus is of cause still to add multiplayer - however there are a bunch of related things that I'm currently working on.

Keep in mind that I am here talking about things I am working on at the moment. You won't have access to these until the next open beta + they might have changed before we get to that.
Just want to make that clear, so you do not expect to see this in the game right now.


[h2]Upgrade to Unity 2022 LTS[/h2]
For players this might be a bit of a boring thing, however, for the game long term, its a big deal.
From my experience in previous projects, I know it's very important to try and keep up with Unity versions as much as possible. If you first get too far behind, it can be a nightmare to get back up to speed, resulting in the game never getting to latest Unity version.

So why is it important to be on the latest version of Unity?

Unity keeps developing their game engine. This means both features, stability and performance.
So by staying up to get the game get a lot of stuff for free and it gives various possibilities to do new thing via new features in Unity.

So will you as a player feel this upgrade right a way...maybe or maybe not. I haven't done any measurements, but it "feels" a bit faster in terms of load times.

However, what you will feel is a "side-effect" up this upgrade, as I had to change the "Player controller".

[h2]New Player Controller[/h2]
The Player Controller in the game, is essential the logic that determines how the player character behaves and move around when you press a button or move the mouse.
The one I am currently using in the game (as of August 2023) is the same old Unity "Standard" one that I have been using from day one of the game.

As you know, it have worked fairly well and done a good job so far. However, there have all along been some major downside with it, essentially that it was very hard to customize and make changes to.

For instance, this is the reason there are currently no "Crouch" function in the game, no fly-mode etc. Its not that it wasn't possible, but it was unnecessarily complicated to get it to work, so I noted to myself to replace sometime in the future.

The time is now - because upgrading to Unity 2022 LTS broke the old Player Controller. Well, I could maybe have gotten it to work, but as it was one the todo to replace anyway, I decided that now was the time.

It's how to explain, but the player "feels" a bit different to control now, for the better if you ask me, but there might be a bit of getting use to the new feeling.

When that said, this new Player Controller makes it a lot easier for me to add various new features, like Crouching, 3rd person (we get to that next), players being affected by explosions so you are actually pushed back or into the air, if the explosion is powerful enough, multiplayer footsteps etc.


This is for sure something you will feel - so you can look forward to that in the future.

[h2]Animated player characters[/h2]

(YouTube link to above short video)
One of the extra challenges of adding multiplayer, is that you can now see each other.
As you might know, so far I have added some fancy glasses and hats to the default white "bean".
That has been working fine so far, but in the long run the bean might be a bit too boring.

Therefore, I have now started looking into adding more real characters with animations etc.
Also as part of the new Player Controller, I am working on adding 3rd person perspective, as I will now have to have animated characters anyway, so you might as well be able to play like that.

Not 100% sure if it's something that I will keep, depends on if it ends up good enough, but my tests so far is going really great.


None of the above is done, it is all work in progress and not always working as expected as you can see...


Stay tuned!

YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Developer News - July 2023


Hey there!

Its been another month so its time for an update.

This Developer News comes a bit late this month, as its summer and vacation time.
Hope you have had/are having, a nice relaxing vacation :)

July was a really interesting month as we had the first public alpha testing of multiplayer!
https://store.steampowered.com/news/app/1079260/view/3671043467012058494

Such a huge milestone! A lot of you participated and thank you for that.

I did a fun little livestream that ended up with me playing with around 20+ of the viewers in a game. I didn't except that to be possible at this point.
To be fair, it wasn't without issues but hey, it wouldn't have been an alpha if all was working.

[previewyoutube][/previewyoutube]

So what happens now?

Now the public alpha is closed and I'm going a bit more silent again, to try and focus on further improve the game, both with bug fixes, but even more with big changes and features.

So stay tuned :)

YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

v2023.7.6

### Added
- Added new translator to credits


### Changed
- Updated translations

YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

v2023.7.5

### Added
- Added "Unsub from all mods", "Activate all mods" and "Deactivate all mods" buttons to the Collection tab on the Workshop. A very requested feature for easier mod management.


### Changed
- Removed 4th of July decorations

YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Public Multiplayer Alpha Is Coming To An End



Let me start out by saying thank you to all that participated in the alpha testing - I learned a lot during these 10 days!



Public Multiplayer Alpha Test is coming to an end. Yes, I'm sure a lot of you will find it sad and annoying - but its actually for me to be able to make the game better :)

Even though the alpha test went really well and the game, basically works, there is still a long way to go.

That is why the alpha is now closing, so I can focus on further develop the game to make it as awesome as possible. :)

If you missed it, I had a live stream this week, where I played multiplayer with the viewers. We got to a much larger player count on the server than I actually thought was possible.

Check it out - the playing starts around 42 min. in.
[previewyoutube][/previewyoutube]

Thank you for participating and thank all of you for supporting my little silly game here :)

YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/