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Fireworks Mania News

[EXPERIMENTAL] v2022.12.1

### Added
- Added back some settings to mod creators have a bit more control over lighting settings in the their maps

I'm currently working "Custom Map" support as the main thing, check out my previous post for more details:
https://store.steampowered.com/news/app/1079260/view/3481874439746079155

Follow the development of the game on my live stream on YouTube:
https://www.youtube.com/@laumania

- Enjoy!

[EXPERIMENTAL] v2022.11.4

### Added
- Added some new Unity Events for mod creators to hook up to

### Changed
- Updated MainMenu background so there are no missing buildings :)
- Changed the time of day for Town, City and Ranch so they are no longer starting at 00:00 - just to vary stuff a bit

### Removed
- Had to remove some Environment settings for custom maps that mod creators was meant to use to vary their maps a bit. Sadly due to some technical challenges, I have to remove that for now to focus on some other things to get ready for this December release


I'm currently working "Custom Map" support as the main thing, check out my previous post for more details:
https://store.steampowered.com/news/app/1079260/view/3481874439746079155

Follow the development of the game on my live stream on YouTube:
https://www.youtube.com/@laumania

- Enjoy!

[EXPERIMENTAL] v2022.11.3

### Added
- (For the nerds) Added a time to the console so after a map is loaded you can see how long it took

### Changed
- Moved camera position in MainMenu, just to give it a new look
- Handling mods with custom maps a bit different. In short it means mods with maps will not ONLY load maps and not fireworks if included in same mod - be aware mod creators (however I don't think anybody have both maps and fireworks in same mod, but for the future)

### Fixed
- Fixed bug where the Tool Menu could sometimes bug and be kind of reversed


I'm currently working "Custom Map" support as the main thing, check out my previous post for more details:
https://store.steampowered.com/news/app/1079260/view/3481874439746079155

[EXPERIMENTAL] v2022.11.2


Hey everyone!

It has been a while since I pushed any updated to the game. The reason - it is hard making games :)

Anyways, I'm getting closer and closer to be ready with the next big thing for Fireworks Mania, which is custom map support.
The update really contains a lot more stuff, as I wrote about in my Developer News Nov. 2022, but the main thing is really the custom map support.

Custom map support basically means that mod creators can create new maps for the game, which you can get from the workshop in the game.

As of this experimental release of this update however, it's only a selected few that can create maps, but when it comes out to all, all mod creators can get started making maps.

[h2]Experimental disclaimers[/h2]
There is a few things to be aware of.

If you have some feedback, issues, etc. the place to go is the "🎮-experimental" channel on my Discord server.

Remember to give constructive feedback to the map creators on the Discord in the "😘-feedback" channel. You find current map creators: Keltusar, Panini, Amnestey, Guanaco0403 etc. on the Discord too.

As you will see in the bottom of the workshop, it is a special experimental version of the workshop.

This means that you cannot login and all the normal mods are not in there. This also means that mods you have installed from the normal version of the game won't be included while you are on Experimental.

There are still a lot of known bugs that I'm trying to fix together with the map creating modders, so you will hopefully see some updates on this Experimental branch/beta over the coming weeks.

[h2]How to switch to Experimental?[/h2]
Watch this to see how you switch to the experimental branch.

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[h2]What is [EXPERIMENTAL]?[/h2]
Developing a game is both a technical and creative challenge. Both takes time and multiple iterations to get "just right".

Because of that it is often a good idea to get feedback and help for testing from players.
This is what the EXPERIMENTAL branch is for. It is a way for me to put up an new version of the game to a specific EXPERIMENTAL branch on Steam, so only the players who active select to get this version gets it.

Smart, right?

So, if EXPERIMENTAL stuff is not for you, just stop reading and wait for an official update of the game.

If you want to help test out new stuff by providing feedback like bugs, ideas etc, (with the disclaimer of it being more buggy), you are welcome to switch.

Please post your feedback in the "🎮-experimental" channel on my Discord or in the Community section here on Steam.

Fireworks Mania - Needs Your Vote

Hey!

If you like Fireworks Mania consider nominating it in the "Labor of love" category.

If not, no worries, hope you have a great day anyway :)

Thanks in advance,
Laumania