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Fireworks Mania News

[EXPERIMENTAL] v2022.12.3



### Added
- Don't play with fireworks or propane inside the big house in Town!

### Changed
- Yet another attempt at fixing "black smoke". It seem to happen only if you which quality setting and have stopped the time (the watch). Just moving time a bit fix the black smoke if it happens
- Changed starting time on the Ranch so its a bit later and darker, simply looks better

### Bug
- Fixed bug where a single firework from a mod could make the spawning of fireworks stop working. Thanks Superdreuzel for making a faulty mod, so I saw this ;)

I'm currently working "Custom Map" support as the main thing, check out my previous post for more details:
https://store.steampowered.com/news/app/1079260/view/3481874439746079155

Follow the development of the game on my live stream on YouTube:
https://www.youtube.com/@laumania

I did a live stream yesterday where I put up the Christmas Decorations in City:
https://youtu.be/ADkzzNo6JNI?t=200

- Enjoy!

[EXPERIMENTAL] v2022.12.2



### Added
- Added (temporarily) Christmas decorations to Town, Ranch and City + set default weather on these maps to Snow (only for the holidays)
- Added a new console command to see and set current weather: fm-weather. I plan to add a tool ingame to change the weather easier

### Changed
- Decreased wind speed in general for all weather types, as it was a bit too much. I might have decreased it too much in like Foggy and Snow, so I might tweak it a bit in the future again, but at least is less now than previously
- Spend quite some time trying to avoid the Snow particles to go through the roof of houses, so they wasn't falling inside houses. However, it turned out I had to increase the collision effort so much that the game started to lag to make it work and thats not worth it. So I did the opposite and turn collision on Snow off completely, it's not a weather simulator game after all, which should leave more performance for the fireworks instead
- When you set the Quality level in Settings, the "Enviroment" quality is also changed to match, so you will see a difference in clouds, fog etc. dependend on your Quality settings

### Fixed
- Fixed issue where Volumetric Clouds was never shown in game, no matter what weather was activated
- Fixed bug where "DayNightCycleBehavior" was not triggering events map load, but a day/night cycle had to pass first. This behavior is used ex. to turn on/off lights for day and night
- (Might) fixed the issue where some smoke, sometimes, was "black". I say "might" as I changed something that I think could cause it and haven't seen it since, however, I'm not 100% sure, as I wasn't able to reproduce it in the first place either, so hard to validate the fix

I'm currently working "Custom Map" support as the main thing, check out my previous post for more details:
https://store.steampowered.com/news/app/1079260/view/3481874439746079155

Follow the development of the game on my live stream on YouTube:
https://www.youtube.com/@laumania

I did a live stream yesterday where I put up the Christmas Decorations in City:
https://youtu.be/ADkzzNo6JNI?t=200

- Enjoy!

[EXPERIMENTAL] v2022.12.1

### Added
- Added back some settings to mod creators have a bit more control over lighting settings in the their maps

I'm currently working "Custom Map" support as the main thing, check out my previous post for more details:
https://store.steampowered.com/news/app/1079260/view/3481874439746079155

Follow the development of the game on my live stream on YouTube:
https://www.youtube.com/@laumania

- Enjoy!

[EXPERIMENTAL] v2022.11.4

### Added
- Added some new Unity Events for mod creators to hook up to

### Changed
- Updated MainMenu background so there are no missing buildings :)
- Changed the time of day for Town, City and Ranch so they are no longer starting at 00:00 - just to vary stuff a bit

### Removed
- Had to remove some Environment settings for custom maps that mod creators was meant to use to vary their maps a bit. Sadly due to some technical challenges, I have to remove that for now to focus on some other things to get ready for this December release


I'm currently working "Custom Map" support as the main thing, check out my previous post for more details:
https://store.steampowered.com/news/app/1079260/view/3481874439746079155

Follow the development of the game on my live stream on YouTube:
https://www.youtube.com/@laumania

- Enjoy!

[EXPERIMENTAL] v2022.11.3

### Added
- (For the nerds) Added a time to the console so after a map is loaded you can see how long it took

### Changed
- Moved camera position in MainMenu, just to give it a new look
- Handling mods with custom maps a bit different. In short it means mods with maps will not ONLY load maps and not fireworks if included in same mod - be aware mod creators (however I don't think anybody have both maps and fireworks in same mod, but for the future)

### Fixed
- Fixed bug where the Tool Menu could sometimes bug and be kind of reversed


I'm currently working "Custom Map" support as the main thing, check out my previous post for more details:
https://store.steampowered.com/news/app/1079260/view/3481874439746079155