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Fireworks Mania News

[EXPERIMENTAL] v2025.4.3

NOTE: This version is only available on the EXPERIMENTAL branch. You need to manually switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".

### Added
- Added a "Weather" dropdown in the Host tab so its easier for the host to change weather from UI instead of console commands (console command still works too)

### Changed
- Upgraded to EnviroSky 3.2.1a
- Updated translations from https://crowdin.com/project/fireworks-mania

### Fixed
- Fixed the snow particles looking all weird
- Fixed error when multiple sounds with same name was being loaded
- Fixed networkobject on Xmas stuff in Town, Ranch and City
- Fixed bug where some items, even build in fireworks, spawned wrongly at position 0,0,0

### Known Issue
- Some mods have items that writes an warning like: "The referenced script on this Behaviour (Game Object '') is missing!" in the console. This is due to some changed in NGO Unity made. Luckily its easy to fix. The mod creator just need to upgrade the mod project to latest Mod Tools (Unity 6) and rebuild the mod. Should fix this particular issue

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

v2025.4.2

### Changed
- Upgraded the game to run on Unity 6 (which include various updated packages). This upgrade it to enable continously development on the game as Unity have started to make some packages only for Unity 6+, which is totally fine for pushing the engine forward. For you as a player the major change should be better performance in relation to FPS
- Updated BadWord list
- Updated translations from https://crowdin.com/project/fireworks-mania
- Changed the Hide UI feature so it now also hides the outline on objects
- Changed the logic around what tool is selected after throwing an pickedup object

### Added
- Added FOV settings for the first person camera

### Fixed
- Fixed (or attempt to) the issue where you hold a cake and when its done errors about rotation was written in the console
- Fixed Firestairs in City not being destroyed
- Fixed issue where clients where not always respawned when falling off the map
- Fixed issue where error were thrown after some destruction

There are still a lot of languages that have not fully been translated, if you wanna help out you can do so here: https://crowdin.com/project/fireworks-mania

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[EXPERIMENTAL] v2025.4.1

NOTE: This version is only available on the EXPERIMENTAL branch. You need to manually switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".

### Changed
- Updated translations from https://crowdin.com/project/fireworks-mania
- Updated BadWord list
- Minor changes in relation to Mod Tools to make Shell and Mortars work again after the mods have been rebuild with latest Mod Tools

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[EXPERIMENTAL] v2025.3.3

NOTE: This version is only available on the EXPERIMENTAL branch. You need to manually switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".

### Changed
- Changed the color of the Steam branch name in the version number to yellow so its easier to see you are in a "special" version of the game

### Fixed
- Fixed (or attempt to) the issue where you hold a cake and when its done errors about rotation was written in the console
- Fixed Firestairs in City not being destroyed

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Developer News - March 2025

Hey!

Its been another month and time for an update from the developer - aka me 🤓

In contrast to January and February, March have been a month with more progress - which is nice!

Overall I'm still working on stuff related to upgrading to Unity 6 and related packages. Its dragging a bit more out than I was hoping for sadly, but that's just how it is sometimes.

I do not wanna go into technical details here, as this post should be fairly high level.
However, if you wanna know more about what is going on I recommend you seeing some of my live stream:
[previewyoutube][/previewyoutube]

In short, process is being made and I hope to soon be able to push this new version to all.

[h2]Experimental branch[/h2]
It has been a while since I pushed an update to the published version of the game, I have however pushed some updates to the EXPERIMENTAL branch.
This is an "beta branch" you can which to in Steam to try out this new version.

Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".

As I'm mainly focusing on various upgrades currently, as stated, this version doesn't have a lot of new "features" as such. However, there seem to be some performance improvements in some cases, just because its now build with Unity 6.

So if you wanna help test the upcoming version or just if you are curious, give it a try.
Last week I did a live stream test session where I played and tested the new version with you guys.
[previewyoutube][/previewyoutube]

Pretty fun and you guys found some bugs that I have been working on, so very useful and something I will for sure do again.

That's all for now 🤓

[h2]Change log[/h2]
I have pushed the following updates since last Developer News.
https://store.steampowered.com/news/app/1079260/view/508449788991111562
https://store.steampowered.com/news/app/1079260/view/508449788991111382


YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/