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Fireworks Mania News

v2021.12.7 - Happy New Year!

I just wanted to say thank you for an awesome 2021, at least in relation to Fireworks Mania. Thanks to all who have been part of the game for a long time and welcome to all the new ones that join the Fireworks Mania community every day.

With workshop/mod support release about 2 weeks ago it seems like we are entering an even more exciting 2022 - as these last 2 weeks since that update have been crazy.
https://store.steampowered.com/news/app/1079260/view/3130562683298277175

As of writing, you guys have downloaded 497,895 mods, so as we have like 10 hours left of 2021 here in Denmark, I'm pretty sure we will hit that 500k mark before the end of 2021, which is insane.

Big thanks to all you players having fun with the mods, giving feedback and coming with new ideas.
Big big thanks to all the mod creators who are creating even better looking fireworks than I have been able too. This just shows me that spending the time to add mod support was the right thing and you guys keep impressing me with what you can do!

As this was actually suppose to just be a little patch note, lets stop here with the actual change log.

Have an awesome New Years and remember fireworks isn't a toy!

See you in 2022 :)

- Enjoy!


## CHANGES
- Changed billboards in City to match New Years
- Added lights to the posters around the City so it's a bit easier to see, as some actually have some useful info ;)
- Added new translator to the Credits page
- Updated colliders on the open dumpster in City as it seems people would like to fill it with "stuff"
- Added physics to more objects in the City
- Added logic to more objects/buildings so they can be set on fire

## BUGS
- Fixed odd alignment and scrolling bug on Credits UI


https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

v2021.12.6

## CHANGES
- Added new "2022" cake
- Added physics to more objects in City
- Added logic for more objects in City to be set on fireworks
- Improved performance in City
- Fixed colliders on Picnic Table in City so things don't "fly" when put on top of it
- Updated translations

v2021.12.5

## CHANGES
- Made more objects affected by physics forces in City

## BUGS
- Fixed bug where game would loose major FPS sometimes when you fall off the map

v2021.12.4

## CHANGES
- Updated translations

## BUGS
- Fixed bug where Tim would be saved double in a blueprint (Sorry for that guys!) I have fixed it now and added some logic to try and prevent this from happening in the future
- Fixed typo in the English "Day/night Time Tool" description

v2021.12.3

## CHANGES
- Made all maps a bit lighter again as I was watching some videos and streams yesterday and it's a little bit too dark

## BUGS
- Fixed bug where there was a wrong weather preset used on Flat map so the ambient sound was way to loud. It is a bit lower now