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Fireworks Mania News

[EXPERIMENTAL] v2021.11.5

These changes only applies to the EXPERIMENTAL branch.

CHANGE LOG v2021.11.5

## CHANGES
- Updated localization from sheet

## BUGS
- Fixed bug in inventory where scrollviews scrolls all the way down

To get started making mods here is a perfect collection of useful links.

As of writing the EXPERIMENTAL branch holds mod support changes:
https://store.steampowered.com/news/app/1079260/view/3092278281653654318

[EXPERIMENTAL] v2021.11.4

These changes only applies to the EXPERIMENTAL branch.

CHANGE LOG v2021.11.4

## CHANGES
- The Workshop now default to other mods by Updated. I have done this to give active mod creators, that updates their mods, more exposure to players and more downloads. At least thats the idea behind it
- Translation updates
- Changes to how mods are handled when imported, so all custom materials in the mod are now attempted to be enabled for GPU instancing - which means much better performance on rendering the models themself. Performance on the effects is another story

## BUGS
- Fixed some texts on the Workshop UI to not be truncated in some languages where the text is long
- Fixed issue where not all materials on an item to spawn were replaced with the "SpawnMaterial" (the blue one) and therefore not fully blue/transparent

As of writing the EXPERIMENTAL branch holds mod support changes:
https://store.steampowered.com/news/app/1079260/view/3092278281653654318

[EXPERIMENTAL] v2021.11.3

These changes only applies to the EXPERIMENTAL branch.

CHANGE LOG v2021.11.3

# CHANGES
- Updated the Workshop UI to fit just a bit better to the games general UI
- Updated the Workshop UI to be mainly localized (translated). However, as I have a plan to redo the entire UI of the game, including the Workshop UI, sometime in the future, I do not want to spend too much time on getting all perfect in the Workshop UI at this point

# BUGS
- Fixed issue with inventory pages with enough items for the scroll to appear, so that the scroll isn't starting scrolled to the bottom, but starts out scrolled to top, as you would expect
- Fixed bug where sounds added via mods was not affected by volume setting in the game

As of writing the EXPERIMENTAL branch holds mod support changes:
https://store.steampowered.com/news/app/1079260/view/3092278281653654318

[EXPERIMENTAL] v2021.11.2

These changes only applies to the EXPERIMENTAL branch.

CHANGE LOG v2021.11.2

# CHANGES
- None


# BUGS
- Fixed issue in mod browser where the detailed mod window would not always close when you tried clicking away


As of writing the EXPERIMENTAL branch holds mod support changes:
https://store.steampowered.com/news/app/1079260/view/3092278281653654318

Mod Support On Experimental

Yes it's right, you can now help test out the latest and greatest for Fireworks Mania by switching to the 'experimental' branch.

How you switch, how you get started creating mods and more can be found in the video below.
Links to various resources can be found in the description of the video on YouTube.

[previewyoutube][/previewyoutube]

DISCLAIMER: All this is only on the 'experimental' branch as of writing. This means I'm still heavily developing on it, meaning it is not done yet... but now that I think about it, when is a game actually "finished" these days? :)

You of cause need to own the game to be able to try this, luckily you can buy it right here.
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/



- Enjoy!