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Fireworks Mania News

Developer Live Stream - Steam Game Festival

UPDATE: As this event is over there are no more Live Stream to see - however - I do Live Streams on YouTube, here are some of the past ones: https://www.youtube.com/watch?v=2Oz_m-3oYkI&list=PLfRfKfCcFo_sJ0QntL0OpKGJUst67Bt3Q

Subscribe to my YouTube channel and check the bell to get notified when I go live next time - then come and say hi :)

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As part of the Steam Game Festival Autumn Edition I will be doing an live stream.

I plan to play the demo while talking about the idea behind the game, my plan for the game, release and answer questions from the chat.

Add a reminder to your calendar so you don't miss it.

Come say hi in the chat.

While you wait for the event to start, you can check out some of my videos on YouTube, like this one that shows the first 1.5 years of development of the game.

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1079260/

First 1.5 Years of Fireworks Mania Development

It's been around 1.5 years since I started this sparetime game development project called - "Fireworks Mania".

It's still a sparetime project and I'm totally fine with that, I like my day job, but I also really like making games and this game seem to be the best I have ever made.

I am very surprised and happy that so many of you find the game interesting and entertaining!

I'm looking very much forward to the initial release in December 2020 and hear what you think.

On that note, remember to wishlist Fireworks Mania here on Steam if you haven't already - will help the game out at launch - thanks! :)
https://store.steampowered.com/app/1079260/

Lets set expectations, the game won't have ALL the suggestions you guys are coming with in the initial release - I simply don't have the time as this is a sparetime project sadly.

However, I really look forward to continue iterating and building the game after the initial release, as I have been for the past 1.5 years, together with you guys - the big difference is that after release you guys will have access to the stuff I build must faster than now.

I also plan to have a "experimental" branch here on Steam, so once the game is out and you have it, you can switch to this branch and try out whatever new thing I'm working on, of cause knowing that it's experimental :)

Anyway, because I have been working on this game for around 1.5 years now and we are about 6 months from initial release, I made this little video to sum up the progress so far.

Hope you enjoy it and feel free to share the video where you share stuff on the interwebs :P

- Enjoy!

[previewyoutube][/previewyoutube]

Minor demo update - v2020.7.3-demo

Summer vacation time is over and I'm back at the regular schedule of Fireworks Mania game dev time in the evenings.

My guess is that this will be the last update of the demo for a while, as I go back to focus on getting the full game ready for its initial release in december 2020.
I plan go get back and do dev logs again on Youtube and also post them here, but how often and how much I don't know - time will tell.

If you missed some of my previous dev logs you can find them on this play list.


Lets get to the more fun part - the change log for this update.
As the title says, it's a minor update, so don't get your expectations up too high.

Changelog


[h2]UI[/h2]
Some players complained about the tooltips being too hard to see, at least the "tab" button.
The reason for this is that the images were forced to the same width, which resulted in wider key graphics to be fairly hard to see, depending on the resolution.

That has been fixed now - and for some reason it took me much longer to figure out how to fix than I care to admit :P



[h2]Fireworks[/h2]
The explosion force of the fireworks have been turned back up. It got turned down too much in last update, due to some changes to the logic. This wasn't intended!
So now, things starts flying around again.
(No flamingos was hurt during this test - they died right after of natural causes)

[h2]Audio[/h2]
All the UI sounds from buttons have been turned down a bit.

Sometimes if many of the same type of fireworks were ignited at the same time, some of the explosions were missing sounds. I made a few changes that should minimize the risk of this happening.

The jump sound of the player have been changed and is less annoying now.

[h2]Other[/h2]
The way object are outlined are now a little different. The object is self doesn't get a tint of a color anymore, only the outline is visible. I think this looks better and don't block your view and the old version could do some times.


Some potential performance improvements have been added, so the game should run just a tiny bit better now.

Thats all for this update - enjoy and have fun!

Minor demo update - v2020.7.2-demo

A few days has past since I released the major update of the Fireworks Mania Demo.
Already I have seen a lot of videos on YouTube and streams on Twitch of you guys playing the game and I'm happy to see that you enjoy the game.

However, I have noticed that a lot miss some of the main controls - and this is my fault - so I have implemented some more interactive tooltips to help you out while you game.
I hope it makes it more clear, what you can do and when.


I also noticed that the blue object indicating the object you are about to spawn, often got stuck for a lot of you - so I have made some changes that should help prevent that.



I also updated the effect of some of the batteries/cakes to get them a little closer to being as cool as the Messenger looks now :)


Besides that I made some other minor changes - so hopefully make the demo as good as possible, so I can get back and focus on the full version of the game and create a lot of new content and features.

- Enjoy!

Major 4h of July demo update

It's been around 6 month since the last update of the demo and with the upcoming 4th of july - I thought it was time to get the demo closer to the mechanics I have developed in the full version of the game.

Therefore I give you this MAJOR update of the demo - remember to WISHLIST the game on Steam to you get notified once the game is release around New Years 2020.

Enjoy and Happy 4th of July to all the Americans :)

[previewyoutube][/previewyoutube]