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Fireworks Mania News

[ALPHA] v2023.7.4



### Added
- Added "Unsub all", "Activate All" and "Deactivate All" buttons to the Mod Browser, so it's easier to do these tasks

### Changed
- Clients are now automatically subscribed to all the mods from the host they join. This speed up things a lot as it doesn't have to redownload every time and rejoining the host within the same game session is much much faster now

### Fixed
- Fixed issue where there were a lot "Deferred messages" in the console and some items could not be spawned for some players


YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[ALPHA] v2023.7.3



### Added
- Copy function on the joincode in the menu, so you just click it and have it in your clipboard. Easier to share this way
- Added new "fm-host-log_player_spawn" for hosts to enable to see in the console who spawns what to easier identify spammers

### Changed
- Now trimming the joincode that players put in, so avoid issues where a space is either in front or behind the joincode

### Fixed
- Fixed issue where all fireworks in game was ignited right when a late joining client joined. Should reduce low fps right when joining


YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[ALPHA] v2023.7.2



### Added
- Added new "fm-host-clear_fireworks" command that clear out all spawned stuff in the game
- Added a basic "fm-host-ban_player" command to ban players. On the host a json file is saved in the games data folder with holds all banned players id, name, and reason for banning. So if you need to unban, delete that file completely or remove just the entry you need manually in a text editor
- Added new "fm-host-settimeofday" command to set a specific time

### Changed
- Minor changes to start chat messages
- Minor improvements to the sync of the time of day in general

### Fixed
- Upgraded to Unity Auth package 2.6.1 as that should fix the "token expired" issues that some have had
- Fixed issue where you could erase another player with a bit of "hacking"...looking at you Guanaco
- Fixed bug where the "start time" set in a map was overwritten to be 00:00


YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[ALPHA] v2023.7.1




### Added
- In-game chat. First draft, but its something that was very needed so added it as quickly as I could. At least we have something now.


YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Public Multiplayer Alpha Test

Hey!

Since I launched Fireworks Mania back in 2020 one of the must request features have been multiplayer.

After implementing some of the other requested features over the first two years of the game being released, like mod support, localization, blueprints etc. I finally started on multiplayer back in January 2023.

6 months has past and I have made decent progress - at least enough to let you guys try out this alpha for 10 days :)

DISCLAIMER: This is an alpha, which means this is early in the development and therefore have a lot of bugs, lots of missing features, lack of error handling etc.
Therefore, please do not review the game, positive or negative, based on what you play in this alpha.
Of cause reviews are more than welcome, but they should be based on the released version of the game - thank you :)

With the disclaimer out of the way, lets get to the fun part so you can start playing!

[h2]How to switch to branch and back?[/h2]
You get the alpha version of the game by switching "beta branch" in Steam.
Right click on Fireworks Mania -> Properties -> Betas
In the dropdown select "multiplayer-public-alpha" and close the window.

Now Steam will update your game to the alpha version.

Once its done you can start the game.

Note: If you want to go back to the 'normal' version of the game, you just set the dropdown back to 'None'.

[h2]More details about the alpha[/h2]
I made this little video about how the game works right now, how to use it etc. I think it's easier to explain in a video than in text - so if you want to know more watch that.

[previewyoutube][INSERT YOUTUBE VIDEO][/previewyoutube]


[h2]Alpha feedback[/h2]
Your feedback from this alpha, positive or negative, is very welcome - it's one of the biggest reasons for doing an alpha like this.
So please share your thoughts, experiences etc. in my Discord.

Videos of playtesting is also very very useful, so please share these too - see below.

[h2]Videos and livestreams[/h2]
You are more than welcome to create videos, livestream etc. from this alpha. Just make sure the viewers understand that its based on the 10 days alpha version from July 2023.
Simply to avoid viewers getting confused about why they can't see the same etc.


Enjoy the 10 days of alpha testing and have fun with fellow Fireworks Mania players.
Also happy 4th of July to the ones of you who celebrate that.

YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/