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Fireworks Mania News

v2023.7.5

### Added
- Added "Unsub from all mods", "Activate all mods" and "Deactivate all mods" buttons to the Collection tab on the Workshop. A very requested feature for easier mod management.


### Changed
- Removed 4th of July decorations

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- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Public Multiplayer Alpha Is Coming To An End



Let me start out by saying thank you to all that participated in the alpha testing - I learned a lot during these 10 days!



Public Multiplayer Alpha Test is coming to an end. Yes, I'm sure a lot of you will find it sad and annoying - but its actually for me to be able to make the game better :)

Even though the alpha test went really well and the game, basically works, there is still a long way to go.

That is why the alpha is now closing, so I can focus on further develop the game to make it as awesome as possible. :)

If you missed it, I had a live stream this week, where I played multiplayer with the viewers. We got to a much larger player count on the server than I actually thought was possible.

Check it out - the playing starts around 42 min. in.
[previewyoutube][/previewyoutube]

Thank you for participating and thank all of you for supporting my little silly game here :)

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- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[ALPHA] v2023.7.4



### Added
- Added "Unsub all", "Activate All" and "Deactivate All" buttons to the Mod Browser, so it's easier to do these tasks

### Changed
- Clients are now automatically subscribed to all the mods from the host they join. This speed up things a lot as it doesn't have to redownload every time and rejoining the host within the same game session is much much faster now

### Fixed
- Fixed issue where there were a lot "Deferred messages" in the console and some items could not be spawned for some players


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- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[ALPHA] v2023.7.3



### Added
- Copy function on the joincode in the menu, so you just click it and have it in your clipboard. Easier to share this way
- Added new "fm-host-log_player_spawn" for hosts to enable to see in the console who spawns what to easier identify spammers

### Changed
- Now trimming the joincode that players put in, so avoid issues where a space is either in front or behind the joincode

### Fixed
- Fixed issue where all fireworks in game was ignited right when a late joining client joined. Should reduce low fps right when joining


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- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[ALPHA] v2023.7.2



### Added
- Added new "fm-host-clear_fireworks" command that clear out all spawned stuff in the game
- Added a basic "fm-host-ban_player" command to ban players. On the host a json file is saved in the games data folder with holds all banned players id, name, and reason for banning. So if you need to unban, delete that file completely or remove just the entry you need manually in a text editor
- Added new "fm-host-settimeofday" command to set a specific time

### Changed
- Minor changes to start chat messages
- Minor improvements to the sync of the time of day in general

### Fixed
- Upgraded to Unity Auth package 2.6.1 as that should fix the "token expired" issues that some have had
- Fixed issue where you could erase another player with a bit of "hacking"...looking at you Guanaco
- Fixed bug where the "start time" set in a map was overwritten to be 00:00


YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/