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Fireworks Mania News

Faster map reloads and internal changes

I'm constantly trying to improve the game in various ways and as you might have seen in my latest Developer News the next big feature I'm working on in 2023-2024 is multiplayer.

https://store.steampowered.com/news/app/1079260/view/3645138266824812386

DISCLAIMER: I'm doing what I can to add multiplayer, but its not a feature I can promise will be in the game, just so we all are aware of that :)

v2023.2.1 brings a lot of internal changes, due to the potential future multiplayer feature, however as they are some internal technical things you shouldn't really experience a difference.

Some of the changes however do have an direct impact on things that you will see and experience.

One of these things are how sounds are handled. On first map load there will be no real difference on the load time, but on all subsequent map reloads you should see faster load times compared to previously.

Thats all for now, here I bring you the more technical change log to the ones that are interested.

Have a nice weekend.

[h2]Change log[/h2]

[h3]Added[/h3]
- Added a few new loading backgrounds showing of more Workshop map mods

[h3]Changed[/h3]
- Upgraded MasterAudio asset pack to 1.0.4
- Changed how MasterAudio and sounds in general work in the game. This should result in slightly faster loading times of maps and less MasterAudio related errors in the log
- Changed how the player is spawned at map start (changes to help support multiplayer later on)

[h3]Fixed[/h3]
- Fixed bug where PlayerSpawnLocationPrefabs rotation wasn't taken into account when the player was spawned


YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/


[EXPERIMENTAL] v2023.2.1

### Added
- Added a few new loading backgrounds showing of more Workshop map mods

### Changed
- Upgraded MasterAudio asset pack to 1.0.4
- Changed how MasterAudio and sounds in general work in the game. This should result in slightly faster loading times of maps and less MasterAudio related errors in the log
- Changed how the player is spawned at map start (changes to help support multiplayer later on)

### Fixed
- Fixed bug where PlayerSpawnLocationPrefabs rotation wasn't taken into account when the player was spawned

YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Developer News - Feb. 2023

Hey there!

Another month has past and its time for a tiny update.
As mentioned in the end of the last Developer News I would slowly start on multiplayer.

I did actually do that and had two great live streams where I started on multiplayer.
[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]
I did end up having two "beans" running around - so it was a great success and a great start.

So does that mean multiplayer is done next week - no of cause not.

The disclaimer I use to put here still applies - Multiplayer is a HUGE task and I therefore cannot promise it will ever be a thing.

When that said, I just got started so I'm not even close to giving up - so I'll just continue :)

In terms of February, there hasn't been too much more happening since the live streams as I have been on 1 week vacation and then got home to being sick for 1 entire week too!
I'm slowly coming back to a vertical state and is around 87,93% well now, so still a little way to go.

YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Faster map listing and auto update mods

v2023.1.6 bring some big improvement to handling of mods in general. Not a lot of eye-candy, but a lot of stuff under the hood that makes handling of mods much better.

[h2]Much faster map listing[/h2]

I have improved the way custom maps are listed in the main menu so much that it's not even comparable to the old version. The more map mods you have installed the bigger the difference will be.
So what took like 5 min. to list before, now takes like 5-10 sec. So it's really a game changer!

[h2]Auto update of mods[/h2]

You would think that mods you subscribed to was automatically updated, right? Well, so did I, but it turned out that wasn't the case due to various technical reasons.
However, as a "side effects" of the optimized map listing, we now also have much more reliable mod updates.
This is also a big clean and a game changer, as a lot of help requests on the Discord, often comes down players not having the latest version of a mod - and I can't blame them - as the game should update the mods automatically. It does now and it is a really nice feature.
As shown in the gif above, once you click the "Start" button in the MainMenu, the game quickly checks updates for all subscribed mods that are enabled.


That's all for now - hope you will have fun.

YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[EXPERIMENTAL] v2023.1.6

### Added
- Added a new console command 'fm-open-data-folder'. It opens the root data folder that contains player.log, blueprints folder, mods folder etc. So players can use this to get to the player.log easier when they need help

### Changed
- Updated localization. Still missing Spanish, Polish and Czech, so the two new texts shows up as English in game


YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/