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Fireworks Mania News

v2024.12.3



### Added
- Added back some fireworks to Cody's Fireworks Store. It was taken out due to some technical challenges, which I have later solved, just forgot to put back some fireworks in the store. Be careful though, as the fireworks in there actually work!

### Changed
- Updated loading background images and changed the logic of how they are shown. Should give you a bit more to look at while its loading
- Updated localizations
- Updated the description below the "Mods" list in the Create UI to better describe how mod works in the game
- Removed the global reverb in Town, City, Flat and Ranch as it was a bit too much. However there are still reverb zones in the Church and bathrooms etc

### Fixed
- Fixed bug that could make the Host crash in some odd cases where the player was in the game but not in the lobby
- Fixed the issue where the lighting in a map was odd for the first few seconds
- Fixed bug where all players in a game got an item unlocked if just one found it



There are still a lot of languages that have not fully been translated, if you wanna help out you can do so here: https://crowdin.com/project/fireworks-mania


YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

v2024.12.2



### Added
- Added a lot of new built-in characters/avatars to pick from, including some new Christmas themed ones ;)
- Added "Clear all fireworks" button to the Host UI. This is first step for adding many more features for hosts to run better game sessions
- Added button to the Player list to be able to teleport to other players. This is right now possible for all players, however, in the future this will most likely be something the host can turn on/off for players

### Changed
- Changed various settings in relation to ingame voice so it now feels better in different scenarios. Like it's not easier to hear each other when fireworks goes off, but without turning down the firework sounds too much. Also the range have been decreased so you have to be a bit closer to hear each other, feels better
- Changed the footstep speed a bit to better match the animation
- Increased the force at which players are being pushed by explosions so you now fly a bit longer, its a bit more fun
- Decreased the amount at which a player can control their airspeed, meaning you no longer can stop yourself while being thrown away by an explosion - again a bit more fun

### Fixed
- Attempt to better handling of "lobbyCode cannot be null" error popup
- Fixed scroll speed bug on mod details view in Workshop

There are still a lot of languages that have not fully been translated, if you wanna help out you can do so here: https://crowdin.com/project/fireworks-mania



YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

v2024.12.1

### Changed
- Updated translations from crowdin
- Updated bad word filter
- Made flashlight beam less visible
- Increased the amount of ducking happening to the other sounds when other players talk. This means it lowers the other sounds a bit more so it's easier to hear the other player

### Fixed
- Fixed (hopefully, haven't tested with 28 players yet) game freeze when players joins and leaves host
- Fixed Core fountain sound in game not looping, it loops again now
- Fixed issue where you could not hear others talk if too much firework sounds were playing. Player voice now have higher priority, so should audiable even with a lot of fireworks going off
- Fixed issue where voice speaking indicator over player and muffling logic stopped working when a player left the host. Should work rock solid now... famous last word :P
- Fixed chat scroll speed issue
- Fixed text issue on long text on Game Settings checkboxes
- Fixed issue where firecracker that was missing an explosion could end up in a state there they stated ingame, but invisble and no effect. Now they log an error where you can see the name of the firework and then nothing happens when you ignite them. This way its more clear what's not working so it can be reported to the creator of that mod
- Fixed issue where maps from Workshop would not always load in the list of selectable maps


There are still a lot of languages that have not fully been translated, if you wanna help out you can do so here: https://crowdin.com/project/fireworks-mania


YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

v2024.11.7

### Added
- Added new temp "What's New" menu button that links to the post on Steam about the release of multiplayer

### Changed
- Increased the camera clipping distance so you can see longer, which makes the bigger maps look much better. Its the plan to make this a setting in the future, but for now I have increased in general


There are still a lot of languages that have not fully been translated, if you wanna help out you can do so here: https://crowdin.com/project/fireworks-mania


YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[MULTIPLAYER-BETA] v2024.11.6

### Added
- Added logic to map selection so it default to preselect the map from the last game you created

### Changed
- Changed the yellow highlight outline on selected map to make it even easier to see what is selected
- Updated localizations

### Fixed
- Fixed bug where not all host settings were synced with clients when changed in-game


There are still a lot of languages that have not fully been translated, if you wanna help out you can do so here: https://crowdin.com/project/fireworks-mania

https://store.steampowered.com/news/app/1079260/view/6242613536165636826

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/