Patch 0.6.4.1 notes
Patch 0.6.4.1 ( Thursday October 24th 2019 )
A transition patch focused on fixing some of the remaining input key detection issues, mostly related to throttles. We're still working on events / control scheme unification but it requires writing a configuration file upgrader to ensure backwards compatiblity, which takes a lot of time. After events unification is done next week we'll re-focus back on content.
Also note that we've been stress testing a server from Nitrado for a few days. This server will be shut down before this week-end. If you want to experience massive AI battles, look for Glimmerfall or Hebellos in mid-match (up to 600 ships in battle, see screenshot !). Note that the goal of this test was testing the server technology; you'll still need a high/top-end client to experience these battles at a decent framerate.

Input / keys detection
- Revamped axis calibration and deleted the old automatic calibration model, which required the player to have his throttles set to idle before entering the options menu (otherwise behavior was janky)
- Introduced event types in input device calibration settings: auto, axis, throttle or button. To access these options, click on the "gear" icon next one of the four input devices. By default, calibration type is set to "automatic"
- Fixed throttle bug which reset to zero when reaching the max value
- Introduced automatic matching of input device by filtering their name from a default string. New players might no longer have to select / assign input devices manually on some of the preset profiles
Bug fixes
- Fixed a server crash bug happening with a high amount of incoming connections