Patch 0.6.9.0 Notes
Patch 0.6.9.0 ( Saturday March 21th 2020 )
This patch is the second iteration and overhaul for the HUD. It introduces most of the missing features, including tweaks for the capital ships HUD, a new planetary HUD, a revamp of the targetting indicators, a revamp of the ring radar, a warp tunnel helper to show the path to an objective and a bunch of other HUD tweaks.
Note that some features are experimental. Due to the high amount of HUD changes and tweaks, it is likely that this patch has introduced new bugs and will require further tweaking. Feedback is more than welcome so please let us know on the forums what you like or dislike with the new HUD features. Thank you !
-The I-Novae team

Capital Ships HUD
- Initial implementation for capital ship HUD and tweaks compared to small ships
- Armor / shield points are moved above speed bar and central information has been offset, to avoid covering the ship
- Removed hemispherical radar from capital ship HUD: since capital ships have a free rotating camera, the hemispherical radar wasn't as useful and was covering the ship. With this radar removed, the view is now clear
Planetary HUD
- A planetary HUD now pops up when approaching a planetary surface
- This planetary HUD displays a heading bar (plus the heading angle in degrees, compared to the north pole of the planet) and the pitch angle, compared to the horizon
- Moved altitude meter on the bottom left side of the heading bar
HUD targetting / indicators
- Added an arrow at the HUD center to show the direction / angle of the currently selected target
- Added max target indicators limitation in combat vs navigation modes (+ slider in options menu). This is a major step towards decluttering in large battles
- Removed HUD cycling: the F3 key is now simply toggling on/off the entire HUD. The automatic vs manual HUD modes have been removed
- There is still a concept of combat versus navigation HUD. The simple difference between the two is whether you have a target selected or not. Without a target, you are in navigation mode and the HUD shows more target indicators
- The HUD switches to combat mode when you select a target. It then highlights only the highest priority targets
- Target selection (default key: G) is now taking into account priorities/threats as well as your ship type (ex.: a bomber will prioritize selecting capital ships, while an interceptor will prioritize enemy interceptors and bombers).
Note that the priority/threat formula is experimental and might need future tweaks.
Ring Radar
- Updated ring radar to use the new arrow design. The ring radar shows all the combat mode targets (by default: the 5 highest priority targets)
- Added a slider in options menu to control radius / size of ring radar
Navigation tunnel helper
- Added a navigation tunnel helper towards long-range objective in warp mode
Note that the tunnel display is experimental. In particular, at the moment it is straight. We are still working on generating a tunnel along an orbital curve to avoid planets / massive obstacles
Other HUD Improvements
- Added max weapon range info to HUD
- Increased font size for armor / shield hitpoints display
- Added cursor hovering to highlight targets and display their names (experimental)
Misc
- Strings localization update for German and Russian languages
- More tweaks to HUD color themes