Patch 0.6.3.0 Notes

Patch 0.6.3.0 ( Thursday October 11th 2019 )
Game balance
General
- Reduced min boost ratio energy requirement from 25% to 10% for all ships
Boost had a requirement that energy was at least at 25% of its max. There is no feedback when failing to engage boost, which could result in frustration from players not understanding why their ship didn't boost when they pressed the key. We need to work on better feedback, but by reducing the requirement to only 10%, ships have "a bit more juice" and can still engage boost for a last thrust.
- Reduced credits rewards for destroying turrets / weapons
- Reduced credits rewards for destroying ships
Last patch nerfed credits rewards related to bounties. This time we nerfed credits rewards for destroying ships or turrets. The rewards are largely unchanged for destroying small ships, but mid/cap ships kills will no longer
generate as many credits as before.
Interceptor
- Increased energy points from 150 to 175
- Increased energy recharge rate from 7.5 to 12 points per second
- Increased max heat points from 125 to 150
- Increased turbo boost thrust rate from x2.0 to x2.5
- Increased max chaffs from 10 to 16
Another interation towards better maneuverability for the Interceptor. It received a small boost update combined with more energy, to allow for boosting more often/efficiently and using blasters at the same time.
Bomber
- Increased energy recharge rate from 6 to 10 points per second
- Increased max chaffs from 16 to 20
Corvette
- Increased max chaffs from 20 to 24
Destroyer
- Increased hitpoints from 15000 to 20000
Cruiser
- Increased hitpoints from 30000 to 40000
Carrier
- Increased hitpoints from 40000 to 60000
Capital ship hitpoints were increased; they tend to die quickly to concentrated fire, especially from bombers, and with the reward nerfs they might not be as easy to reach as before.
Weapons
- Tweaks to locking times for missile / torpedo launchers: slightly lowered on small ships, slightly increased on capships
Chaffs
- Doubled duration (6s to 12s)
- Increased launch speed (40 m/s to 100 m/s)
- Increased range (1 km to 1.5 km)
- Tweaked launch angle (behind and up)
Missiles required too much attention from the player on the receiving end. Chaffs will be more efficient and launch further away from the ship, resulting in less splash damage. The doubled duration and increased amounts of chaffs on all small ships ensure that chaffs will not run out as quickly as before.
Collision Damage
- Reduced collision damage by half and reduced warp ramming damage by another 50%
The ship doing the ramming should cause less damage, but will still receive full damage. Collision damage in general was halved due to many players hitting docks when starting with their capital ships
New features
New chat box and team chat
- Added a new UI for the chat box with 4 default channels: All, Global, Team and Local
- All agglomerates all messages received from other channels
- Global channel messages are sent to all players on the server
- Team channel messages are sent to all team members on the server
- Local channel messages are sent to all allies in the local zone of the player (roughly 1000 Km)
- You can enter/exit chat mode via Enter/Return/Escape like before
- You can press Tab to cycle through the channels; the current one is where the messages will be sent to
- Each channel has its own color to identify the channel more easily (especially useful for messages in the All channel)
- Messages are now scrollable when you enter chat mode. Default is 30 messages
- A Channel's tab background color flashes when a new unread message is received in that channel
- Added chat auto-close mode mode in Options -> Gameplay (this will close chat mode after every single message typed). Default is off
- Voice commands will go in the Local channel
- Text content is verified for errors before being validated and sent to the server (to avoid errors like empty strings, accidental key presses, too long messages etc.. )
Training
- Added youtube links with 8 video tutorials in the main menu (note: only a placeholder in Early access until the gameplay is finalized and we can produce in-game tutorials)
Assets
- Updated some station modules materials and textures
- Fixed holes in station Hub B
Bug fixes and misc
- Final fix for "name is invalid" error on the server when players have a name shorter than 3 characters
- Improvements to key detection, especially related to throttles (throttles where often blocking input detection due to always sending non-zero values)
- Added input profile for Logitech Extreme 3D Pro