Patch 0.7.0.0 Notes ( virtual HUD MFDs )

Patch 0.7.0.0 ( Saturday April 25th 2020 )
This is the final patch focusing on the HUD overhaul. It introduces virtual MFDs (multi-functional display) that aim at providing HUD customizations to players. The default MFD layouts have already been changed on all ships.
This patch also includes other UI tweaks, related to the HUD or some star map improvements.
In the next patch we'll be focusing on the star map and a new sensors overlay system, then it will finally be time to move over to more gameplay !
-The I-Novae team

HUD and virtual MFDs
To open the MFD layout setup screen, hit F4 while in-game. The layout provides 14 MFDs, and each one has a button to select the current data page to be displayed in it. Some pages require dual MFDs and aren't available at the left/right sides.
Some pages can be centered on two MFDs in "dual display" mode. When available, an arrow button will be displayed on top or below the MFD screen.
The currently available MFD pages are:
- Loadout (weapons list)
- Target (only displays basic stats at the moment, but this MFD will show a holographic 3D view of the ship in a future patch)
- Communications (chat box)
- Electronic Warfare (EW) (at the moment, only displays energy emissions and detection status)
- Front radar
- Back radar
- 3D radar (spherical radar)
- Mission / objectives
- Squad (not implemented yet)
- System notifications / messages
More pages might be available in the future - if you have feedback on pages you'd like to see, please let us know !
Also of interest: cockpits currently have MFDs that aren't functional, but in the next patch those should be available as working MFDs too.
Note that MFD layouts are persistent (changes are saved automatically) and per ship class. You can transfer MFD layouts from your current ship to another ship in the gameplay settings menu.
UI / HUD changes
- Added a separate slider setting to control the max amount of displayed ring targets ( as opposed to combat targets )
- Fixed cursor hovering which was highlighting all targets within a certain range: now it only highlights the closest target
- HUD text now has a dark outline (instead of a drop shadow)
- Removed helmet deformation effect from root, main and tab menus;
- Fixed "not enough credits" text clipping issue in ship selection screen
- Improvements to star map targets panel: now properly uses team colors; distance text is smaller; added spawnable/unspawnable icons to be more clear on where a player can respawn at
- Added back status icons on top / bottom of the HUD MFD panels
- Improved readability of warning alerts
Bug fixes
- Fixed delta speed (mouse wheel up / down) being inconsistent in warp (it had a different sensitivity when scrolling down and instantly went back to zero)
- Fixed a small bug with HUD speed being sometimes displayed in menus
- Fixed an issue in menu flow that opened an empty spectator menu when you hit escape in the options menu while in spawn
Misc
- Updated in-game Discord link to open the welcome-and-rules channel