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  3. Patch 0.7.8.0 Notes: A new Moon !

Patch 0.7.8.0 Notes: A new Moon !

This small patch focuses on some important bug fixes related to planets, and introduces a new moon: Rygol, an arid Arizona-inspired moon full of canyons and terraced cliffs with a radius of 4250 Km and a green-ish atmosphere.



  • Introduced a new planet: Rygol. Note that the current Battlescape still only has 4 moons max, so not all matches will necessarily feature the new moon
  • Updates to new base locations on Sarake and Aresthia
  • Fixed incorrect (floating) hardpoints when mapping a defense (tower) module on a planetary surface (turrets were sometimes floating in the air far above their tower)
  • Fixed warp-in incorrect target location that lead an AI ship crashing into the ground after a ground battle started
  • Fixed planetary collision issues due to the difference of precision in some noise functions between cpu and gpu. It mostly affect Aresthia, the Mars-like planet, where some craters had invalid collisions (sometimes you'd hit a ghost hill far above from the ground)
  • Fixed haulers that sometimes had trouble engaging warp and leaving a dense atmosphere
  • AI ships now know when to overcharge their engines on planets where gravity is too strong for their mass
  • Corvette turrets will now keep auto-aiming at their target even when they're not the active weapon (this will minimize the re-targetting time when switching between turret guns / turret blasters)
  • Light weapons and MK4 turrets slight increase in max hit points (corvette weapons were very weak and easily destroyed by opponents)
  • Respawning will no longer open the starmap menu. It will now retain the previous menu that the player had selected in game
  • Fixed spawn marker colors for capital ships in docking bays (the markers remained red, as invalid, but should now properly be displayed as green, meaning busy)
  • Minor bobblehead/textures tweaks