Patch 0.7.8.0 Notes: A new Moon !
This small patch focuses on some important bug fixes related to planets, and introduces a new moon: Rygol, an arid Arizona-inspired moon full of canyons and terraced cliffs with a radius of 4250 Km and a green-ish atmosphere.


- Introduced a new planet: Rygol. Note that the current Battlescape still only has 4 moons max, so not all matches will necessarily feature the new moon
- Updates to new base locations on Sarake and Aresthia
- Fixed incorrect (floating) hardpoints when mapping a defense (tower) module on a planetary surface (turrets were sometimes floating in the air far above their tower)
- Fixed warp-in incorrect target location that lead an AI ship crashing into the ground after a ground battle started
- Fixed planetary collision issues due to the difference of precision in some noise functions between cpu and gpu. It mostly affect Aresthia, the Mars-like planet, where some craters had invalid collisions (sometimes you'd hit a ghost hill far above from the ground)
- Fixed haulers that sometimes had trouble engaging warp and leaving a dense atmosphere
- AI ships now know when to overcharge their engines on planets where gravity is too strong for their mass
- Corvette turrets will now keep auto-aiming at their target even when they're not the active weapon (this will minimize the re-targetting time when switching between turret guns / turret blasters)
- Light weapons and MK4 turrets slight increase in max hit points (corvette weapons were very weak and easily destroyed by opponents)
- Respawning will no longer open the starmap menu. It will now retain the previous menu that the player had selected in game
- Fixed spawn marker colors for capital ships in docking bays (the markers remained red, as invalid, but should now properly be displayed as green, meaning busy)
- Minor bobblehead/textures tweaks