The High Priestess Update - Available Now
Today we're launching our first free update to Pistol Whip, including a killer new scene (complete with three difficulties), 2 new modifiers, and scoring improvements to Deadeye and Dual Wield.
Inspired by the hallway fight scene in the movie Oldboy, "The High Priestess" is a melee-heavy scene that puts the name into Pistol Whip--bash your way through a synchronized gauntlet in this punchy new track by Sam Lamar & CMOR. Fans of our Gallery adventure series (60% off during the Winter Sale) might even see some familiar faces...

Also new are two of the most highly-requested modifiers: Unarmed Foes and No Obstacles. Unarmed Foes gives you a new way to practice without the fear of elimination, while No Obstacles removes obstructions for accessibility and standing-room play.
For Deadeye and Dual Wield, we've heard your feedback and have made some scoring adjustments as a first step. First, players wanted Deadeye to be more punishing for missed shots, so we revamped the scoring system to account for misses, creating a larger delta in player performance. Deadeye hitboxes have also been repaired -- thank you for the reports!
Next, players felt the Dual Wield modifier penalty was too strict, so we've brought it down to -10% from -25%. We'll see how this change affects scores and determine whether we can eliminate the penalty altogether. In the future, we also plan to add leaderboard filtering so you can earn top scores regardless of your modifiers.
With the new scene and scoring changes, we're initiating a one-time-only leaderboard reset so players can start fresh and chase new scores with friends over the holiday season.
Thank you all for an amazing first month. We hope you enjoy the new scene and continue to share the game with your friends and family over the holiday season. We'll be back with additional scenes, modifiers, customization options, and more over the coming months.
Love, Cloudhead Games

[h3]Pistol Whip v0.6.0.6 Changelog[/h3]
Inspired by the hallway fight scene in the movie Oldboy, "The High Priestess" is a melee-heavy scene that puts the name into Pistol Whip--bash your way through a synchronized gauntlet in this punchy new track by Sam Lamar & CMOR. Fans of our Gallery adventure series (60% off during the Winter Sale) might even see some familiar faces...

Also new are two of the most highly-requested modifiers: Unarmed Foes and No Obstacles. Unarmed Foes gives you a new way to practice without the fear of elimination, while No Obstacles removes obstructions for accessibility and standing-room play.
For Deadeye and Dual Wield, we've heard your feedback and have made some scoring adjustments as a first step. First, players wanted Deadeye to be more punishing for missed shots, so we revamped the scoring system to account for misses, creating a larger delta in player performance. Deadeye hitboxes have also been repaired -- thank you for the reports!
Next, players felt the Dual Wield modifier penalty was too strict, so we've brought it down to -10% from -25%. We'll see how this change affects scores and determine whether we can eliminate the penalty altogether. In the future, we also plan to add leaderboard filtering so you can earn top scores regardless of your modifiers.
With the new scene and scoring changes, we're initiating a one-time-only leaderboard reset so players can start fresh and chase new scores with friends over the holiday season.
Thank you all for an amazing first month. We hope you enjoy the new scene and continue to share the game with your friends and family over the holiday season. We'll be back with additional scenes, modifiers, customization options, and more over the coming months.
Love, Cloudhead Games

[h3]Pistol Whip v0.6.0.6 Changelog[/h3]
- Added "High Priestess" scene (three difficulties)
- Added 2 modifiers (Unarmed Foes, No Obstacles)
- Revamped Deadeye scoring system
- Adjusted Dual Wield penalty
- Improved enemy hitboxes (including fix for Deadeye)
- Improved player collision (resolved "big head syndrome")
- Modified save spec (some players may see purple gun skins until selecting a new skin)
- Forced menu close on game start
- Longest combo now correctly displays
- Personal best now correctly displays at all times
- Friends leaderboard now shows friends' scores even if player has not posted
- Backend work for upcoming achievements + unlocks system
- Fix for silencer SFX bus
- Bullet SFX now occur even after retry
- Added modifier descriptions
- Minor text fixes