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Sacre Bleu News

1.0.16 Patch Notes

1.0.16
-The challenge-levels will now lock in camera if not on Nintendo Switch.
-Kitchen chef bot can now be killed with a grenade from the front as well.

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1.0.15
-Fixing the double-grading issue
-Portraits are now not videos but texture-flipbooks for better compatibility across platforms
-VP8 Codec for intro on Steamdeck, H.264 Codec on Windows. Hopefully this will fix the blackscreens on Steamdeck and remove the need
for Proton Hotfix. This fix introduces some crackling sound on the intro movie on the steamdeck. But at least it plays.

1.0.14 Fixing Bad Ending trigger on the final boss.

1.0.13
-fixed the Armory2 bug where the enemies on top of the tower become non-responsive after player-death.

1.0.12
-fixed the reset on respawn bug we had on Armory 3 first armory-smith enemy.
-Made a force 16:9 aspect-ratio button in the options-menu

1.0.11
-Fixed the soft-lock issue where the anvil spawned by the Armory-smith would get
locked on walls. Thanks @GundarHStriker
-Addressing an issue where players got stuck under the rising conveyor-belt in K2.
Slowed down the lift from 1000 units per second to 800 units per second.

1.0.10
-Fixed kitchen 3 not resetting a cog in a folding-room causing a progression-stopper.
-Patching the issue where the Big hunter killer robot in Kitchen5 is unable to kill the player when it catches up to player.
-Fixing the issue with the missing collision-volume in Sewers3. Thanks @BRNK
-Fixing the issue with imparting Base Z Velocity on Boat. Thanks @BRNK
-Adjusting some spherical reflections in the hub map.

1.0.9
-Making sure all ingame videos are VP9 on the steam-version. We are trying to solve the
crashing-issues on the steam-deck this way.
edit: Proton-Hotfix is currently the only way to bypass those crashes.

1.0.8
-language is set automatically based on the steam-UI language choice

1.0.7
-All Platforms: fixed that weird flashing frame on beginning of main menu

1.0.6
-All Platforms: Fixed displaying the version-number correctly (dhuh)
-Windows: fixed the strange Twitch-login where it wouldn't handle credentials correctly.

1.0.5
-All Platforms: Fixed a weird camera lag issue during the big robot chase in Kitchen5
-All Platforms: Fixed lighting-issue at start of kitchen-boss-level
-All Platforms: Fixed an issue with a double-wooden-panel on Sewers3
-All Platforms: Fixed the wooden-panels to have a bit bigger hit-box across the game.

Option to force 16:9 aspect ratio

Some players that have really nice ultra-wide monitors are having issues with the frame being cropped at the top/bottom.
Now there is an option to crop the game at the original 16:9 in the options menu.
For the ultra-wide-monitor-owner there will be black bars on the side, but at least it will fix the issue.



Steamdeck version requires Proton-hotfix

If you are playing the steamdeck version of Sacre Bleu and you run into crashes after the main-menu, you likely need to install the proton-hotfix

Click Game Info -> Properties -> Compatability -> and turn ON the "force use of a specific Steam Play Compatability tool"


This is what the menus looks like:












Here is Steams FAQ about the proton

Sacre Bleu is OUT NOW! 🥖💥

The wait is over — Sacre Bleu has officially launched on Steam, and it's ready to blast you into a whirlwind of chaos, charm, and cannon-fire!

We’ve poured our hearts (and a generous amount of gunpowder) into this game, and we’re beyond excited for you to finally experience it. Get ready to leap, slash, and blast your way through a beautifully unhinged world.

🔥 Here’s what’s waiting for you:
🕰️ Bullet-time combat – Dodge, dive, and demolish enemies in stylish slow-mo
💥 Blunderbuss-propulsion platforming – Yes, your gun is ALSO your jetpack
⚔️ Swashbuckling hack’n’slash – Dance through danger with flair and fury
👹 Monstrous boss battles – Face off against absurd and terrifying zombies

Whether you’re here for the espionage or the absurdity (or both), we hope Sacre Bleu makes you laugh, curse, and fall in love with our beautifully chaotic world.

💬 Jump in, share your thoughts, and leave a review if you enjoy the ride — we’re a small team of indie devs and your support means everything to us!

Merci beaucoup and happy blasting!
- Noodlecake & Hildring Studio

UPDATE: BETA NOW CLOSED!

Thanks to everyone who came out to play! The beta is now closed. Be sure to wishlist if you liked the game and head over to the Discord (linked below) to chat with the devs and other fans!

Hope to see you there!